Posts By Rashid Sayed

Final Fantasy 15 And Kingdom Hearts 3 Still Being Developed On DX11

Final Fantasy 15 And Kingdom Hearts 3 Still Being Developed On DX11

So a PC version might still be a possibility.

Bungie’s Destiny PS4 Beta Size Is 14.3GB, Xbox One Is 12.63GB

Bungie’s Destiny PS4 Beta Size Is 14.3GB, Xbox One Is 12.63GB

Some lucky PS4 users have been able to pre-load the beta.

Metal Gear Solid 5 The Phantom Pain: Kojima Teasing A New Feature

Metal Gear Solid 5 The Phantom Pain: Kojima Teasing A New Feature

And apparently no one knows or has seen this 'new thing.'

Xbox One Cloud Can Save A Lot More Memory & CPU Processing, May Improve Pathfinding AI

Xbox One Cloud Can Save A Lot More Memory & CPU Processing, May Improve Pathfinding AI

David Miles, CTO of BabelFlux details the advantages of the cloud.

Shovel Knight Video Walkthrough in HD | Game Guide

Shovel Knight Video Walkthrough in HD | Game Guide

A complete video walkthrough for Shovel Knight.

Divinity: Original Sin Video Walkthrough in HD | Game Guide

Divinity: Original Sin Video Walkthrough in HD | Game Guide

A complete video walkthrough for Divinity: Original Sin.

How Sony Are Pushing For 60fps On PS4: Razor GPU/CPU Profiler And Linker Optimizations Detailed

How Sony Are Pushing For 60fps On PS4: Razor GPU/CPU Profiler And Linker Optimizations Detailed

How the Razor Profiler helps in saving microseconds which could mean the difference between 30fps and 60fps.

Wildstar Mega Guide: Dominion And Exile Warrior AMP Locations

Wildstar Mega Guide: Dominion And Exile Warrior AMP Locations

A complete guide for all Warrior AMP Locations in Wildstar.

PS4’s Easy Architecture Allowed Drifter To Be Ported In A Matter of Days

PS4’s Easy Architecture Allowed Drifter To Be Ported In A Matter of Days

Celsius Games' Colin Walsh details the development of Drifter.

Grid Autosport Mega Guide: Customization, Discipline Tutorials, Tips And PC Fixes

Grid Autosport Mega Guide: Customization, Discipline Tutorials, Tips And PC Fixes

A complete guide for Grid Autosport.

Did Xbox One’s eSRAM Pose A Challenge To Battlefield Hardline Dev? ‘Absolutely Not’

Did Xbox One’s eSRAM Pose A Challenge To Battlefield Hardline Dev? ‘Absolutely Not’

Ian Milham also explains how Hardline has been a big learning curve for them.

Halo The Master Chief Collection Graphics Are Coming Along Well, Using A Mix of Legacy & Custom Code

Halo The Master Chief Collection Graphics Are Coming Along Well, Using A Mix of Legacy & Custom Code

Frank O'Connor shares a few development updates for Halo: The Master Chief Collection.

Not All Developers Will Be Able To Reap The Benefits of DirectX 12

Not All Developers Will Be Able To Reap The Benefits of DirectX 12

The new API will appeal more to AAA studios that have the muscle power to push, says Paradox Interactive's Gordon Van Dyke.

Insider: ‘Wait Until You See Melting Snow/Ice In DriveClub’, Lots of Gameplay Footage Incoming

Insider: ‘Wait Until You See Melting Snow/Ice In DriveClub’, Lots of Gameplay Footage Incoming

Evolution also confirms that its all running on their custom engine.

Crossing The Line Interview: Fighting The Evil To Save Your Beloved

Crossing The Line Interview: Fighting The Evil To Save Your Beloved

Artyom Mironov explains how players will be able to combine two different worlds to make their way through this intriguing first person shooter.

Drifter Interview: How Celsius Games Are Redefining Procedurally Generated Open World Games

Drifter Interview: How Celsius Games Are Redefining Procedurally Generated Open World Games

A procedurally generated galaxy made up of tens of thousands of star systems.

The Last of Us PS4 vs PS3 Screenshot Comparison Shows Major Graphics Overhaul

The Last of Us PS4 vs PS3 Screenshot Comparison Shows Major Graphics Overhaul

We compare the PS4 and PS3 versions of The Last of Us.

Microsoft Explains How Xbox One Cloud Enables Massive Multiplayer Games, Reveals Cloud Flow Diagram

Microsoft Explains How Xbox One Cloud Enables Massive Multiplayer Games, Reveals Cloud Flow Diagram

A basic flow diagram of how cloud gaming can handle multiplayer gaming.

Worms Battlegrounds Interview: PS4/Xbox One Advantages, Artillery Action At 1080p/60fps And More

Worms Battlegrounds Interview: PS4/Xbox One Advantages, Artillery Action At 1080p/60fps And More

How Worms Battlegrounds is the biggest Worms game ever.

Xbox One & Unreal Engine 4 Combination Is Potent, Allows Fable Legends To Look Beautiful

Xbox One & Unreal Engine 4 Combination Is Potent, Allows Fable Legends To Look Beautiful

Executive producer Geoff Smith details the advantages of Xbox One.