So a PC version might still be a possibility.
Some lucky PS4 users have been able to pre-load the beta.
And apparently no one knows or has seen this 'new thing.'
David Miles, CTO of BabelFlux details the advantages of the cloud.
A complete video walkthrough for Shovel Knight.
A complete video walkthrough for Divinity: Original Sin.
How the Razor Profiler helps in saving microseconds which could mean the difference between 30fps and 60fps.
A complete guide for all Warrior AMP Locations in Wildstar.
Celsius Games' Colin Walsh details the development of Drifter.
A complete guide for Grid Autosport.
Ian Milham also explains how Hardline has been a big learning curve for them.
Frank O'Connor shares a few development updates for Halo: The Master Chief Collection.
The new API will appeal more to AAA studios that have the muscle power to push, says Paradox Interactive's Gordon Van Dyke.
Evolution also confirms that its all running on their custom engine.
Artyom Mironov explains how players will be able to combine two different worlds to make their way through this intriguing first person shooter.
A procedurally generated galaxy made up of tens of thousands of star systems.
We compare the PS4 and PS3 versions of The Last of Us.
A basic flow diagram of how cloud gaming can handle multiplayer gaming.
How Worms Battlegrounds is the biggest Worms game ever.
Executive producer Geoff Smith details the advantages of Xbox One.