Visceral Games on how they plan to use weapons data in Battlefield Hardline.
But there will be a lot of stuff for Halo: The Master Chief Collection.
Modeled in ZBrush and rendered in Mental Ray.
Take Two will still make a lot of money though.
Tetsuya, you should invest your time into releasing Final Fantasy 15 and Kingdom Hearts 3 instead!
"Inquisition has crafting for weapons and armor which we've never done before."
Looks gorgeous as ever.
The listing on SEN suggests so.
Commercial Director of Skara: The Blade Remains, Cesar Ortega on how the Xbox One version is shaping up.
Croteam's Dean Sekulic explains the benefits the PS4's API over the ones used for PC gaming.
Take this with a massive grain of salt but game enthusiasts have uncovered interesting findings.
A complete guide for Divinity Original Sin.
Imagine the possibilities with mod support for the upcoming PC version.
A complete video walkthrough for Sacred 3.
The PS4 and Xbox One have similar features with each of them offering some unique things, says Chris Doran.
"For us, the bottleneck is the computational power when doing real time," says Dynamixyz CEO Gaspard Breton.
A head to head comparison between the remaster and the Wii version.
"To make a long story short, what we do is, everything is based on physical values," says SledgeHammer games.
'I’ve got nothing bad to say about the man. He’s a stellar Canadian,' says David Hayter.
A developer from 343 Industries gets a Oculus Rift.
