Does killing in the Gears of War universe really have to feel different, or can it just be fun every time?
How can Fallout 4 improve on the previous game's armour rules?
Of course, "when" the new info is coming is still uncertain.
Creative director Jonathan Morin clarifies details about the PS4 demo at PAX and the controls.
CD Projekt RED says that any existing report is "just a rumour".
343 Industries and Microsoft looking to link upcoming products to the next Halo through Azure?
Graphine CEO Aljosha Demeulemeester talks about the potential of Granite when used with DirectX 11.2 upwards.
Check out one user's idea of different tweaks the PS4 UI could have.
Big Boss makes his grisly debut on next gen consoles.
In a manner of speaking, that is.
Miguel Oliveira also believes the console encourages "multiplayer couch gaming" experiences.
Check out some more areas from Incandescent Imaging's first person horror title.
Shuhei Yoshida also talks about knowledge sharing among VR tech creators.
Two totem pole pieces on the journey of their lives in Press Play's latest.
"Helmet! Helmet! Helmet!"
Game hacking is the game in Double Fine's upcoming overhead action adventure.
Spiders Studios' reveals the mechanics behind whacking things.
Creative director Mike Laidlaw is expecting such a feature like with Mass Effect 3.
