Looks like the REmake train is not slowing down anytime soon.
Crytek rendering engineer Ali Salehi drops some interesting details about the two consoles.
From Tyrants to superhumans to everything else in between, Resident Evil has had some truly memorable final boss fights.
The developers promise there will be plenty of customization options for players.
"PlayStation 5 is about making a really smooth, quick-to-load experience," says Remedy's Thomas Puha.
Joel actor Troy Baker speaks about how the game's story will challenge its audience on multiple levels.
Producer Yoshinori Kitase talks about how the upcoming remake expands the original's story.
Series producer Keisuke Kikuchi says whether or not the series returns is up to Nintendo.
A primer on Cloud, Tifa, Aerith, and Barret for those not familiar with them.
"That’s a massive amount of work that we don’t want to put our team through," says director Neil Druckmann.
An announcement regarding the same is expected very soon.
"There hasn’t been a final decision yet," says director Neil Druckmann.
Capcom's newest multiplayer experiment with Resident Evil is a bumpy experience.
The developers chose to build unique assets for each location rather than repurposing and reusing a select few.
"We thought to retain the elements that people love and just change the presentation," says co-director Naoki Hamaguchi.
Make your escape from Raccoon City a little easier with these handy pointers.
So it's really the Platinum 5, then?
Prepare for a night full of zombies, bioweapons, and stars.
Square Enix releases a final, meaty trailer of the long-awaited remake before its release.
"We're hoping this won't be a long delay," says Naughty Dog.
