"I think it'll make it easier to have games run at higher resolution."
Brand new 64 square kilometers now explorable.
Revealing some gameplay details in the process.
Newest hit in the monster hit franchise coming up.
A new challenger has appeared!
Launching this summer.
It's a lot more tolerable than it was before, but still pretty damn bad.
Climax's Claire Blackshaw also talks about developing from the ground up for the console.
Because reasons.
Retail version in UK delayed till May 2nd.
Partake in four new maps and Carrier Assault today.
Go hunting for giant enemy crabs today.
Aljosha Demeulemeester expects a performance increased in the tiling back end.
Past characters will reappear, ripe for the picking (sort of).
Two new community maps also added.
You just can't keep a good reporter down.
A recent image from Infinity Ward could suggest the same.
Managing director David Polfeldt says that between delivering on time and quality, the latter wins.
It allowed the team to break free of historical context.
"PC is a different platform. It’s hard to get higher performance."