The remaster of the classic PS2 game sees trainee witch Lillet Bran fighting real-time strategy battles while stuck in a time loop.
The action RPG's official soundtrack launches on July 29 and will also feature music from its story DLC, leading to speculation that the new scenario could launch before then.
Releasing on April 11th, the mode adds full ray tracing to every light source in the game, which interacts realistically with all objects.
The game will feature a new Ultimate Team-like mode called Pro Team, in addition to cross-play, new fielding mechanics, and more.
Titles leaving the service on April 15th include Life is Strange: True Colors, The Long Dark, The Riftbreaker and Rainbow Six Extraction.
As part of Season 2, Kim's rushdown style is great for closing the distance, setting up combos and inflicting hard knockdowns.
The Initiative's Tyler Thornock also worked with Humain to develop a "streamlined and properly interpolating RBF for Unreal."
Lazy Bear Games speaks with GamingBolt about its upcoming fighting management title.
Microsoft says it's working behind the scenes to get Remedy Entertainment's sci-fi shooter back on the service as soon as possible.
Move quickly and turn magic against your enemies when the top-down action RPG launches on April 18th for consoles and PC.
A new hotfix will go live for the PC port tomorrow, followed by a larger patch on Friday that will bring several more fixes.
With the TV adaptation of The Last of Us bringing its first season to an end, it’s time for us to take a look at the conveniently-timed release of The Last of Us Part 1 on PC.
Everspace 2 hopes to be just about every type of game it can manage... in space. How well does it hold up? Check out our review.
Respawn Entertainment talks about one of several ways the upcoming sequel is improving upon the first game's exploration mechanics.
Despite previous statements, Blizzard's Rod Fergusson says it's easier to "refund a single skill point or the entire tree at once."
Though Respawn Entertainment is reluctant to put a number on the game's runtime, the developer says the sequel will be considerably bigger than its predecessor.
"We don't want to take away those moves because they feel good. You can't go backwards, and feel like a Padawan," says Respawn's Jason de Heras.
The beloved N64 game will become available to Nintendo Switch Online + Expansion Pack players later this month, it's been confirmed.
"In terms of the story and gameplay exploration, everything that we did and established in that game, it’s blown out to the extreme," says principal UI visual designer Daanish Syed.
If you thought Fallen Order's Story Mode difficulty was too easy and Jedi Knight difficulty was too difficult, Jedi: Survivor's new difficulty option is for you.