Final Fantasy 7 Rebirth Director Says Clair Obscur’s Success Shows Appetite for More Action Gameplay

Naoki Hamaguchi still believes that turn-based RPGs should be around, since they offer a strategic layer missing in real-time games.

Posted By | On 13th, May. 2026

Director of Final Fantasy 7 Rebirth and the upcoming Final Fantasy 7 Remake Part 3, Naoki Hamaguchi, has expressed his belief that modern gamers want more action elements even in turn-based titles. In an interview with Game Informer, Hamaguchi spoke about the RPG genre and said that “RPGs and JRPGs are increasingly brought up as legacy genres.”

That is not to say that Hamaguchi believes that turn-based games should go away, however. He noted that the genre also has its own strengths. “Games where you evaluate the situation, contemplate your moves, and build upon the decisions you make are deeply universal, closely tied to the very nature of human thought.”

He even went on to bring up other recent games—like Clair Obscur: Expedition 33, for example—that are able to bring in real-time action elements despite their combat systems being turn-based. “It’s also true that when we look at younger players, they increasingly favor more real-time experiences in games,” he said. “I believe they’re a generation that’s naturally accustomed to receiving instant feedback upon input.”

“With that context in mind, it may have been inevitable for turn-based games that incorporate real-time decision-making through action elements to gain prominence. I think this reflects players’ desire for both the excitement of strategy and the immediacy of response.”

With the Final Fantasy 7 Remake trilogy, Hamaguchi said that the development team was concerned about how moving the 1997 original into the world of real-time action combat would “reduce the room for strategic thinking and the momentary tension of choosing commands that were present in the original game.”

Ultimately, however, the studio was able to bring in elements of the original Final Fantasy 7‘s Active-Time Battle system into the Remake trilogy by allowing players to pull off special moves after a certain number of regular attacks filled up an ATB bar.

It is worth noting that Clair Obscur: Expedition 33 was far from the first game to blend real-time elements with turn-based combat in an RPG. Titles as old as 1996’s Super Mario RPG on SNES featured similar elements. We would also see these elements make their way into other titles like 2008’s Xbox 360 JRPG Lost Odyssey, as well as Nintendo’s Mario & Luigi franchise.

Interestingly, Final Fantasy 16 producer Naoki Yoshida had expressed the belief that a modern audience would be more receptive to real-time combat in RPGs rather than turn-based systems. In an interview from 2022, he spoke about growing up with turn-based RPGs, as well as opinions about the combat systems from younger players these days.

“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games.’”

Recently, Hamaguchi had also spoken about the decision to turn the remake of Final Fantasy 7 into a trilogy, and how there was simply no other way to achieve the level of detail and world density that Square Enix wanted.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...