GTA 6 Team “Built a Pyramid on Everest,” No Compromises on “Scale, Detail, Story or Open World”

"We can't just trot out something that people might expect," says Rockstar's Aaron Garbut, "or that was the easy thing to do."

Posted By | On 29th, Oct. 2026

grand theft auto 6 image

Three weeks from Grand Theft Auto 6’s launch, Rockstar Games is undoubtedly feeling the pressure. Co-studio head Aaron Garbut has admitted it before, adding that it can’t quite compare to “the pressure we put on ourselves as a team.”

So even after extensive acclaim from Grand Theft Auto 5 and Red Dead Redemption 2, he knows they can’t rest on their laurels. “We can’t just trot out something that people might expect, or that was the easy thing to do,” he told Edge Magazine in its new cover story (via GamesRadar).

“We’ve not compromised on the scale, the detail, the interactivity, the story, the open world. I feel like we’ve built a pyramid on Everest.”

Director of technology Phil Hooker also reasonably weighed in on how the world may react. “I can’t guess the public reaction. We’ve made what we wanted to make.” Considering everything that’s come before, seeing Grand Theft Auto 6 coming together like it has, especially on a far larger and more granular scale, we’d say the team has succeeded based on everything showcased thus far.

While there’s still an “unprecedented” amount of pressure, co-studio head Rob Nelson says, “It’s ready. It ceases to become ours, and it becomes everybody’s. Then, there’s a letting go.” Because as much as Rockstar has pushed the game to its limits, testing and iterating on every little thing while ensuring it’s all perfect, there’s no telling what players will do. And as exciting as that may be, it’s doubtless terrifying.

Of course, we’ll see for ourselves when Grand Theft Auto 6 launches on November 19th. However, the journey may not necessarily end so soon, as reports claim that the PC version will launch within the first three months of 2027. Rockstar hasn’t confirmed or denied this, but if true, it would mark the quickest turnaround for a port yet.


Keep On Reading!

Grand Theft Auto 6 Features a Longer Day/Night Cycle Because GTA 5’s Timings “Felt Too Fast”

Grand Theft Auto 6 Features a Longer Day/Night Cycle Because GTA 5’s Timings “Felt Too Fast”

Rockstar's Rob Nelson says, "As the resolution of the worlds goes up, I think there are things you can't get a...

GTA 6’s Weather Can Affect Sailing, Damage Aircraft, and Cause Pedestrians to Seek Shelter

GTA 6’s Weather Can Affect Sailing, Damage Aircraft, and Cause Pedestrians to Seek Shelter

Compared to Grand Theft Auto 5's presets, Rockstar's Aaron Garbut describes the sequel's weather as "much more...

GTA 6’s Total Landmass is Nearly Equal to GTA 4, GTA 5 and Red Dead Redemption 2 Combined

GTA 6’s Total Landmass is Nearly Equal to GTA 4, GTA 5 and Red Dead Redemption 2 Combined

"You can go anywhere, any random location, and so many people have thought about that location," says Rockstar...

Rayman Legends Retold is Getting a PS5-Exclusive Astro Bot Suit

Rayman Legends Retold is Getting a PS5-Exclusive Astro Bot Suit

Rayman dons his best Astro Bot cosplay, exclusively for PlayStation players, when the remake launches worldwid...

Slime Rancher 2 is Coming to Nintendo Switch 2 in January 2027

Slime Rancher 2 is Coming to Nintendo Switch 2 in January 2027

If Beatrix LeBeau on the go sounds like the perfect way to pass the time on a long commute, Monomi Park has fi...

PS5 and DualSense Prism Collection Announced, Launches February 4th, 2027

PS5 and DualSense Prism Collection Announced, Launches February 4th, 2027

If you’re all about transparent motifs on tech, this new collection will be a feast for your eyes when it la...