Marvel’s Wolverine – Why Every Fight Feels So Satisfying
Insomniac has crafted a take on Wolverine that nails what the character is all about, but is that all that makes this one as addictive as it is?
Marvel’s Wolverine: Breaking Down That Wild Finale, And What It Means For Wolverine 2
Insomniac has made some bold moves in a story that cements Logan as part of its budding superhero universe, while weaving in the X-Men and a bigger picture with aplomb.
Minecraft Dungeons 2 – 15 Things We Know So Far
From a mysterious new dimension to expanded combat and buildcrafting, Minecraft Dungeons II is set to expand the original’s format.
Crimson Desert’s Latest Patches Show the Base Game Is Far From Forgotten
The upcoming DLC may be the main focus, but that doesn't mean the base game is being neglected, as recent patches have shown.
Gears of War: E-Day – 14 More Gameplay and Story Details
Marcus and Dom take center stage once more in a throwback to a pivotal period in Sera's history. Here's what you should know.
Marvel’s Wolverine is the Third Best-Selling Physical PS5 Game in the UK for 2026
Insomniac's latest release sits just under Resident Evil Requiem and 007 First Light in the top-sellers list, and above Black Flag Resynced.
Physint is “The Biggest Selling Title I Could Possibly Create”, Says Kojima
In an interview, Kojima spoke about how he was "shocked and surprised" about Sony's decision as Physint wasn't going to be a risky project.
Crimson Desert Studio Used its Own Engine Over Unreal For More Control Over Necessary Features
Lead engineer Jin-hwan Kim spoke about wanting to avoid relying on technology made by external companies for "core competencies".
Uncharted 4, The Last of Us Director Apologizes for Saying God of War Laufey Looks “Boring”
In a series of social media posts, Bruce Straley offered more details about his thoughts on the AAA industry and its lack of innovation.
Physint Deal Canceled by Sony After “Months of Negotiations” with Kojima Productions – Rumor
Bloomberg's Jason Schreier noted that no part of Kojima Productions' recent statement contradicted his own report on Physint's publishing.
Silent Hill: Townfall Teases Giant Monstrosities and Scattered Memories in New Launch Trailer
What secrets lie within the fog? Screen Burn's first-person horror is out on September 24th, so we won't have to wait long to find out.
Silent Hill: Townfall Review – Medical Marvel
Silent Hill: Townfall hits all the notes you’d want from a Silent Hill game, delivering one of 2026’s best horror games in the process.
Diablo 5 is Happening Because Blizzard “Needed to Give Him His Own Game”
Executive producer Matt Zitterman says the team wants to "tell a story on par with, and hopefully exceed" recent antagonists' tales.
Final Fantasy 7 Revelation’s Cloud is Still the Protagonist, But You’ll See “Other Characters” More
Since fans wanted to see more of other characters, Naoki Hamaguchi and his team "very much wanted to have content" that delves into them.
Fable “Was All We Could Think About,” Says Playground Co-Founder After Xbox Proposed New Title
Game director Ralph Fulton also believes there was "a little bit of pride in proving we could cut it in a different genre.”
Final Fantasy 7 Revelation’s 200 GB Size “May Not Necessarily Mean a Better Game,” Says Director
However, Naoki Hamaguchi reassures fans that it's committed to meeting expectations and delivering a work "we can be truly proud of."
Alien: Isolation 2 is “An Intense Experience,” Thanks to More Open Spaces and Harsh Weather
"The alien is the perfect hunter. It will adapt to those situations, to those environments," says principal UI artist Laura Mouther.
Marvel’s Wolverine Doesn’t Have AI-Generated Assets, Insomniac Clarifies After Fans Spot Odd Sign
The strange-looking bathroom sign is a "UV map bug," says community and marketing director James Stevenson, and a fix is inbound.
ARC Raiders’ Massive Frozen Trail Update is Getting a First Look on September 23rd
Embark Studios will detail its "biggest update yet" for the extraction shooter, launching on October 8th with a new map.
Monster Hunter Wilds: Ascendance Director Promises Balance of Story and Endgame Challenges
Capcom's Takuro Hiraoka also acknowledges a "gap in expectations" for the base game because players were "so good and so skilled."
























