Marvel’s Wolverine is the Third Best-Selling Physical PS5 Game in the UK for 2026
Insomniac's latest release sits just under Resident Evil Requiem and 007 First Light in the top-sellers list, and above Black Flag Resynced.
Physint is “The Biggest Selling Title I Could Possibly Create”, Says Kojima
In an interview, Kojima spoke about how he was "shocked and surprised" about Sony's decision as Physint wasn't going to be a risky project.
Crimson Desert Studio Used its Own Engine Over Unreal For More Control Over Necessary Features
Lead engineer Jin-hwan Kim spoke about wanting to avoid relying on technology made by external companies for "core competencies".
Uncharted 4, The Last of Us Director Apologizes for Saying God of War Laufey Looks “Boring”
In a series of social media posts, Bruce Straley offered more details about his thoughts on the AAA industry and its lack of innovation.
Physint Deal Canceled by Sony After “Months of Negotiations” with Kojima Productions – Rumor
Bloomberg's Jason Schreier noted that no part of Kojima Productions' recent statement contradicted his own report on Physint's publishing.
Silent Hill: Townfall Teases Giant Monstrosities and Scattered Memories in New Launch Trailer
What secrets lie within the fog? Screen Burn's first-person horror is out on September 24th, so we won't have to wait long to find out.
Silent Hill: Townfall Review – Medical Marvel
Silent Hill: Townfall hits all the notes you’d want from a Silent Hill game, delivering one of 2026’s best horror games in the process.
Diablo 5 is Happening Because Blizzard “Needed to Give Him His Own Game”
Executive producer Matt Zitterman says the team wants to "tell a story on par with, and hopefully exceed" recent antagonists' tales.
Final Fantasy 7 Revelation’s Cloud is Still the Protagonist, But You’ll See “Other Characters” More
Since fans wanted to see more of other characters, Naoki Hamaguchi and his team "very much wanted to have content" that delves into them.
Fable “Was All We Could Think About,” Says Playground Co-Founder After Xbox Proposed New Title
Game director Ralph Fulton also believes there was "a little bit of pride in proving we could cut it in a different genre.”
Final Fantasy 7 Revelation’s 200 GB Size “May Not Necessarily Mean a Better Game,” Says Director
However, Naoki Hamaguchi reassures fans that it's committed to meeting expectations and delivering a work "we can be truly proud of."
Alien: Isolation 2 is “An Intense Experience,” Thanks to More Open Spaces and Harsh Weather
"The alien is the perfect hunter. It will adapt to those situations, to those environments," says principal UI artist Laura Mouther.
Marvel’s Wolverine Doesn’t Have AI-Generated Assets, Insomniac Clarifies After Fans Spot Odd Sign
The strange-looking bathroom sign is a "UV map bug," says community and marketing director James Stevenson, and a fix is inbound.
ARC Raiders’ Massive Frozen Trail Update is Getting a First Look on September 23rd
Embark Studios will detail its "biggest update yet" for the extraction shooter, launching on October 8th with a new map.
Monster Hunter Wilds: Ascendance Director Promises Balance of Story and Endgame Challenges
Capcom's Takuro Hiraoka also acknowledges a "gap in expectations" for the base game because players were "so good and so skilled."
Marvel’s Wolverine Hotfix Makes Scent Trails “Less Intense,” Insomniac Exploring Toggle Options
Audio Sense indicators should also be less obnoxious, as the development team responds to criticism of the game's navigation elements.
Kojima Productions Encourages “Skepticism” About Reported Reasons for PlayStation Dropping Physint
"We want to reassure you all that the studio is in a healthy, profitable state" and "development for Physint continues to move forward."
Grand Theft Auto 6 Features a “Dynamic Score” and “The Next Evolution of In-Game Radio”
Rockstar could be evolving how the open-world series delivers its tunes, with more details to be revealed en route to launch.
Ace Combat 8: Wings of Theve’s Highest Difficulty Requires “Split-Second Decisions” for Victory
Players can choose between Standard and Expert control methods for aircraft and four difficulty options, from Rookie to Elite.
The Blood of Dawnwalker Had a $40 Million Budget, Development Began in 2022
Rebel Wolves had 90 employees in 2024, but it's since grown to 160, which is "the most fitting for our needs," per Konrad Tomaszkiewicz.

























