Resident Evil-Styled Remakes Wouldn’t be Viable for Bethesda’s RPG, Says Former Developer

Nate Purkeypile spoke about how Bethesda's games tend to have too many underlying systems that interact with each other to be remade.

Posted By | On 19th, Mar. 2026

resident evil 2

While many remakes and remasters have been released over the years, many agree that Capcom’s Resident Evil 2 and Resident Evil 4 remakes have established high bars for any other studio to clear. Former Bethesda developer Nate Purkeypile agrees with this, and goes on to note that a remake of such scale for one of Bethesda’s RPGs wouldn’t be feasible.

This is largely due to how Resident Evil games tend to offer more linear and focused experiences, while Bethesda’s titles tend to be more open games with many systems working on top of each other.

“I really, really like the Resident Evil remakes and those are super cool where it was like, totally remade, but I don’t think that’s really viable for a Bethesda game to do that,” he said in an interview with KiwiTalkz. “With that many systems interacting, to try and get that to actually behave in the same way. Ugh, I wouldn’t wish that on anybody.”

Purkeypile also spoke about The Elder Scrolls 4: Oblivion Remastered, and how it was achieved by the developers making use of Unreal Engine 5 on top of the RPG’s own engine, both working in tandem. He also acknowledged that a “from scratch” remake for an RPG of such scale would be too expensive to consider.

The Elder Scrolls 4: Oblivion Remastered was released last year, and quickly became quite the hit, reaching 9 million players just a few months after its release. The title was developed by Bethesda working together with Virtuos, and was built by making use of Unreal Engine 5 to handle the visual side of things while the original Gamebryo Engine powering Oblivion took care of the gameplay logic. For more details, take a look at our review. While it is currently available on PC, PS5 and Xbox Series X/S, a Nintendo Switch 2 port is also in the works. However, Bethesda hasn’t yet confirmed a solid release date aside from a general 2026 window.

In the same discussion, fellow former Bethesda developers Jonah Lobe and Bruce Nesmith discussed how they wouldn’t be too surprised if the company were to give the responsibility of developing Fallout 5 to another studio. While typically unlikely, Lobe brought up the fact that the company likely has its hands full for now with the development of The Elder Scrolls 6.

“I wouldn’t be surprised if Bethesda gave Fallout 5 to a different production studio,” said Lobe. “I think that they’re doing more and more of that already, they’re bigger and bigger than ever. I feel like The Elder Scrolls 6, the expectations are already beyond the screen here, and they already have their hands full with that.”

Nesmith noted that it would also be advantageous for Bethesda to release a new entry in the Fallout franchise while Amazon’s live action adaptation is still running. “I wasn’t necessarily with you before, but when you say that, I totally agree,” he said. “Having the game come out while the show is either still running, or still very fresh, would be a huge advantage.”


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