"As soon as you finish the introduction, the door opens and you can go anywhere."
DOOM Eternal will run at 30 FPS on the Switch, just like the 2016's DOOM.
Id Software's Marty Stratton and Hugo Martin explain how an Extra Life offers a slight edge, especially for Invasions.
"It just didn't make sense," says Pete Hines.
To use their specific words, it is "resting for now".
id Software hasn't completely ruled out the open world FPS coming to Switch.
A Smash Bros. style arena shooter for Bethesda properties? Yes please.
The developers also talk about the importance of vehicles in the game.
MachineGames' follow-up is the "same game" even without its co-op component.
The new idTech 7 is giving the developers a lot of options to play around with.
id Software feels the current name has "meaning" and speaks "to what we're doing with lore".
Bethesda has stated that they will not release the game on platforms that don't support cross-play- and that this is non-negotiable.
DOOM Eternal "may or may not" be on Steam- this situation is "specific to Fallout 76".
QuakeCon 2018 has brought tons of new details for the upcoming online-centric title.
Production for the upcoming RPG is in full swing.
For $9.99 per month, it's possible to experience both games (and several more) on Xbox One.
"SnapMap was really cool. I loved it. But it didn’t really scratch that itch for people."
But it won't be a simple extension of the multiplayer in DOOM 2016.
Plus, Bethesda have also released a bunch of cool looking art and screenshots for the game.
Bethesda bringing the sequel to DOOM to the Switch day and date with other platforms.