Official word inside.
"Everything is being done to make the game's graphical representation of the worlds as authentic as possible.”
The tech team is working hard on that front according the game's creative director.
Play with people's emotions for success...just like life!
Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the franchise and living up to expectations.
Not unless you decide to play online.
"It still has all the Battlefield fundamentals - like the things that make Battlefield Battlefield," says creative director Ian Milham.
Even though they're not directly linked.
EA's FY Q1 2015 earnings call has revealed the release period of the final DLC.
Reportedly in testing and preparing for launch, according to EA CEO Andrew Wilson.
Originally slated for October, Bioware wants an extra few weeks to further polish the experience.
And so it begins.
PopCap's Owen Johnson talks about bringing the shooter to PS4.
A brief ad in a recent gameplay video confirms the Premium service's existence.
"When you buy a game it should work."
Creative director Ian Milham wants to do something the series hasn't attempted before.
Check out the large mine you'll be waging war across in the new DLC map.
Plus you can drive safer knowing an assault rifle won't blow up your car (right away).