In a post celebrating the pre-orders going live, the Gearbox CEO said the team has "lots" of plans for a "range of free and paid content."
Gearbox is recommending a GPU with 12+ GB of VRAM and a CPU with eight or more cores for the upcoming looter shooter on PC.
Gearbox also promises "plenty of free updates post-launch to incorporate community feedback" and "sizable free content drops."
A new story trailer and hands-on gameplay will debut on June 21st at the Borderlands Fan Fest livestream, confirms Gearbox.
According to the development team behind Borderlands 4, the creation of Vault Hunters is a studio-wide collaborative process.
Gearbox's Randy Pitchford also responds to those saying it shouldn't cost $80: "It’s just a reality that we’ll have to accept."
Borderlands 4’s potential $80 price tag sparks debate over what it means to be a “real fan.”
Gearbox's Randy Pitchford notes that game-breaking drops could occur due to "so much loot and so many procedural combinations."
Randy Pitchford asks fans to play first "and understand the choices we've made" and to see and understand "how big this world is."
Guns can now drop with components from multiple weapon manufacturers, leading to much more loot diversity than ever before.
New planet Kairos offers four large zones to seamlessly explore with side activities like Silos, dungeons, and more to complete.
Randy Pitchford says launching on September 12th is "100 percent the result of confidence in the game and development trajectory."
Over 20 minutes of "developer-guided" gameplay will showcase missions, weapons, Action Skills, and new (and returning) characters.
Previously scheduled for September 23rd, the looter shooter launches 11 days earlier for Xbox Series X/S, PS5, PC, and Nintendo Switch 2.
Gearbox's Randy Pitchford didn't confirm whether the Switch 2 version of its looter shooter would launch alongside other platforms.
Gearbox Entertainment will dive deeper into the combat, exploration, Vault Hunters and Action Skills in an upcoming State of Play.
“You will have a date soon, and then all will become clear,” said Take-Two Interactive's Strauss Zelnick regarding the looter shooter.
Gearbox's Anthony Nicholson also teases "new traversal mechanics" in the looter shooter, which "encourage and reward exploration."
The developer is also looking "to create exciting moments when a rare weapon, item, or something altogether unexpected drops."
"The term comes with a lot of baggage that doesn’t apply," says Randy Pitchford, who previously said it's "larger than anything we've ever done."