According to the Borderlands 4 creative director, the studio wanted to ensure core gameplay was good before adding Photo Mode.
According to the math, a single skill tree in Borderlands 4 will end up having more than 30 different options to choose from.
Gearbox Entertainment's Taylor Clark also says the long-awaited sequel isn't "trying to meet the market in some cynical way."
How did the Vault Hunters end up joining the Crimson Resistance and who is its leader? Find out more ahead of the game's September launch.
Gearbox CEO Randy Pitchford also explains his reasoning behind the lack of a minimap, including "huge" CPU and memory costs.
Gearbox Entertainment's iconic looter shooter is back and looks to improve the third entry in every way. Find out here here.
In a post celebrating the pre-orders going live, the Gearbox CEO said the team has "lots" of plans for a "range of free and paid content."
Gearbox is recommending a GPU with 12+ GB of VRAM and a CPU with eight or more cores for the upcoming looter shooter on PC.
Gearbox also promises "plenty of free updates post-launch to incorporate community feedback" and "sizable free content drops."
A new story trailer and hands-on gameplay will debut on June 21st at the Borderlands Fan Fest livestream, confirms Gearbox.
According to the development team behind Borderlands 4, the creation of Vault Hunters is a studio-wide collaborative process.
Gearbox's Randy Pitchford also responds to those saying it shouldn't cost $80: "It’s just a reality that we’ll have to accept."
Borderlands 4’s potential $80 price tag sparks debate over what it means to be a “real fan.”
Gearbox's Randy Pitchford notes that game-breaking drops could occur due to "so much loot and so many procedural combinations."
Randy Pitchford asks fans to play first "and understand the choices we've made" and to see and understand "how big this world is."
Guns can now drop with components from multiple weapon manufacturers, leading to much more loot diversity than ever before.
New planet Kairos offers four large zones to seamlessly explore with side activities like Silos, dungeons, and more to complete.
Randy Pitchford says launching on September 12th is "100 percent the result of confidence in the game and development trajectory."
Over 20 minutes of "developer-guided" gameplay will showcase missions, weapons, Action Skills, and new (and returning) characters.
Previously scheduled for September 23rd, the looter shooter launches 11 days earlier for Xbox Series X/S, PS5, PC, and Nintendo Switch 2.