Established in 2020, the subsidiary is devoted to "groundbreaking research in AI and robotics in the realm of entertainment."
Releasing on March 4th for PS4 and PS5, Polyphony Digital's gorgeous racing sim is packed to the brim with new features and things to do.
A meaty chunk of new gameplay footage showcases more of Polyphony Digital's upcoming racing sim, and it continues to impress.
Out on March 4th, the racing sim offers "several thousand" customization parts to players along with 2,500 spots in Scapes for photography.
Players can collect a number of vehicles, display them in the Museum and learn about each brand while racing on over 90 track layouts.
Though Polyphony Digital previously said ray tracing would only be used in replays, it seems the game will feature a full ray tracing visual mode as well.
The presentation will be streamed live at 2 PM PT/5 PM ET and feature more than 30 minutes of new PS5 gameplay footage and details.
Feel your car's acceleration and braking with the adaptive triggers and become immersed in the race with 3D audio when the game launches on March 4th.
The last-minute delay was apparently due to producer Kazunori Yamauchi wanting to be present for questions but having to pull out for "whatever reason."
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It seems series fans are going to have to wait a little long for new details on Sony and Polyphony Digital's upcoming racing sim.
Polyphony Digital and Sony's upcoming racing sim title is seemingly going to require a hefty amount of free storage space.
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The world famous track is one of a reported 90 that will be in the final game when it launches on March 4th for PS4 and PS5.
The world-famous track will be included with Polyphony's racing simulator when it launches on March 4th for PS4 and PS5 worldwide.
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Insider Tom Henderson also believes that Sifu, Horizon Forbidden West and Hogwarts Legacy could appear in February's rumored State of Play.
A Japanese promotional pamphlet reveals new details about the upcoming PlayStation racing sim, detailing various aspects of the experience.
Series creator Kazunori Yamauchi talks more in-depth about the PS5 version of the game and its unique features such as haptic feedback, resolution, and more.