While a little too eager to spill its narrative guts, Unknown Worlds retains the same endearing exploration (with some twists).
Players can also expect numerous improvements to Blight Encounters, wrecks, Biomods, the base builder tool, and much more.
Shortly after announcing more than one million copies sold, Unknown Worlds' survival crafting title has reached another big milestone.
It hasn't been an easy journey but the long-awaited underwater exploration sequel finally enters early access on Xbox Series X/S and PC.
However, criticism has already emerged regarding the license agreement, where players must agree to extensive data collection.
Of course, design lead Anthony Gallegos also wants to release content that garners player interest and helps "drive" development.
If you've been itching to dive into Unknown Worlds' sequel, it's now available to purchase ahead of its May 14th launch.
As a result, all players, instead of just those who buy the game in the first week, will receive the Reaper Leviathan Statue blueprint.
"You're going to die here. And that's all right," teases the mysterious voice in Unknown Worlds' latest gameplay reveal.
It’s almost time to return to the depths, and we think being as prepared as you can be is half the battle for survival already won.
"It's just one of those things on Steam," says creative media producer Scott MacDonald about the publisher's removal from the listing.
The long-awaited sequel to Unknown Worlds' acclaimed survival series will cost $30 in early access for Xbox Series X/S and PC.
Neither Krafton nor Unknown Worlds has made any statement about the former no longer publishing the upcoming survival game.
"You're going to uncover more. You're going to learn more," says long-time community member turned level designer Artyom.
In a letter, the co-founder trio's lawyers said the announcement could end up "sowing additional confusion among the Subnautica community."
After a milestone review, studio head Steve Papoutsis said the team has "full confidence" in delivering an experience "players will love."
Ted Gill will have "authority over the early access", and all the fired co-founders are again eligible for the promised $250 million payout.
"We knew that the hero would create a shock," said creative director Patrik Méthé before discussing other aspects of the Hero King.
A Krafton spokesperson has noted that the only form of AI being used in Project Windless is machine learning for NPC behaviour.
The title will seemingly focus quite a bit on epic battlefields where players mow down hundreds of enemies, as well as intense boss fights.