Control shows it's a weird duck.
DirectX 12 and 21:9 widescreen support are confirmed for PC as well.
The game Remedy always wanted to make.
Remedy brings out the odd in the opening of Control.
Control's trippy environments might not be suited to VR.
The name may sound simple, but actually has several potential layers.
Remedy speaks to GamingBolt about how Control differs from their previous game.
The Finnish studio is excited about the impact SSDs will have on gaming with next-gen consoles.
That's for critical path completion and "a few side missions".
Take a gander at the wonders of ray tracing.
Could the Finnish developer be about to join the ranks of Sony Worldwide Studios?
The Alan Wake developer has acquired the publishing rights for its horror title.
Know your enemy and how to defeat it.
Jesse Faden is in an odd place filled with odd people.
Various NPCs talk about the dangers of Hiss, the game's antagonistic force.
The game is looking good.
The game has some dynamic tunes.
Thomas Puha says it won’t be a long wait for those playing on other systems.
Control has a much greater emphasis on exploration than past Remedy titles, as per director of communications Thomas Puha.
Will we ever see more of Remedy's horror thriller?