We rank every single boss fight in every God of War game.
The names of some quests, creatures, and abilities are mentioned, so those wary about spoilers before tomorrow's release should take care.
The 3D platformer will add three new delightful costumes to coincide with the highly-anticipated launch of God of War Ragnarok.
God of War Ragnarok is a considerably longer game than its predecessor, no matter how you choose to play it.
Check out our complete graphics analysis of one of PS5's most wanted sequel.
Kratos and Atreus return for another unforgettable journey, one that exceeds its predecessor in every way imaginable.
Each version offers two modes - Favor Performance and Favor Quality. Variable Refresh Rate, High Frame Rate, and native 4K are exclusive to the PS5.
The folks at Santa Monica Studio speak about the process of designing the characters and creatures of the upcoming sequel.
The highly acclaimed action-adventure title has sold over 23 million units on PS4 and PC since its original launch in 2018.
During a recent Q&A on Santa Monica Studio's Discord, combat design lead Mihir Sheth confirmed there "is a way" to achieve a desired look.
Santa Monica Studio asked to be considerate of those "who do not want to accidentally see clips, gameplay, or narrative spoilers."
Ahead of God of War Ragnarok's imminent launch, plenty more details on the game have emerged courtesy of a recent round of hands-on previews.
The highly-anticipated sequel has seen physical copies be shipped out by some retailers over a week ahead of its impending launch.
God of War Ragnarok's launch trailer is brief but packed, hyping up its upcoming November 8 launch for PS5 and PS4.
Details will be revealed for the mode "closer to when we plan to release it," says the developer. The title is out on November 9th for PS4 and PS5.
Along with new abilities for each weapon and drop-down attacks, players can use the Blade Grapple to close the distance on enemies.
Combat designer Mihir Sheth says the upcoming sequel is upping the ante where the brutality of its combat is concerned.
"Sequels are not always going to be as major a step. They're going to be refined, and they're going to be a continuation," says Eric Williams.
"We didn't really feel that we were restricted in any way, because all the goals that we set out to do, we were able to achieve," Sony Santa Monica's Bruno Velazquez says.
SIE Santa Monica Studio's upcoming sequel is set to take the world by storm.