Though internal testing hasn't been completed for the experimental hotfix, Steam players facing the error are advised to try it out.
The two biggest PC releases last week were also the biggest sellers on Steam during the period, raking in more revenue than any other game.
God of War (2018) creative director Cory Barlog say Sony is making decisions on PC ports of PlayStation title on a game-by-game basis.
The PC release of 2018's action-adventure game God of War has enjoyed success over Steam with impressive concurrent player numbers.
In a recent interview, God of War director Cory Barlog talked about what went down behind-the-scenes regarding the greenlighting of the PC port at Sony.
Monster Hunter Rise is available via Steam now, while God of War launches tomorrow, and both ports are selling quite well.
The 2018 PS4 exclusive finally comes to PC tomorrow and looks better than ever on PC. Check out the opening gameplay in Ultra settings.
Despite some inconsistent performance, this is still the ultimate way to play one of last-gen's best games.
Improved screen space reflections, Nvidia Reflex support and 4K/60 FPS gameplay can also be seen in the latest features trailer.
An update to AMD's website confirms that the upcoming PC port of God of War will support FidelityFX Super Resolution.
Sony confirms that while SIE Santa Monica Studios is overseeing the upcoming PC port, its actual development is being handled by an external team.
Along with 4K resolution and unlocked frame rates, the PC version will support 21:9 ultra-widescreen monitors, Nvidia DLSS and Reflex.
SIE Santa Monica Studio's epic sequel is out in 2022 for PS4 and PS5, and sees Kratos and Atreus preparing for the arrival of Ragnarok.
SIE Santa Monica has confirmed which languages God of War: Ragnarok will feature full localization and text localization for.
Christopher Judge reveals that he needed multiple surgeries, and that Sony Santa Monica waited for his rehabilitation to complete.
As the conclusion to the series' Norse saga, we expect God of War: Ragnarok to be packed full of major players.
Here are some of our most burning questions that we're hoping will be resolved in the upcoming sequel.
Director Eric Williams says that giving players more defensive options is another way the upcoming sequel will allow for more player choice and freedom in combat and progression.
Some more new details on SIE Santa Monica Studio's highly anticipated sequel.
Game director Eric Williams says the upcoming sequel will bring back some of "the greatest hits of things" that its predecessor "didn't get to."