Santa Monica Studio asked to be considerate of those "who do not want to accidentally see clips, gameplay, or narrative spoilers."
Ahead of God of War Ragnarok's imminent launch, plenty more details on the game have emerged courtesy of a recent round of hands-on previews.
The highly-anticipated sequel has seen physical copies be shipped out by some retailers over a week ahead of its impending launch.
A job listing confirms that the newly-established San Diego studio is co-developing a new instalment in an established Naughty Dog franchise.
The publication's weekly charts revealed that the PS5 sold 1,749,737 units in its lifetime, while the Digital Edition reached 278,046 sales.
The developer says its next game – which is not a VR title unlike Blood and Truth – is going to be its most ambitious project to date.
God of War Ragnarok's launch trailer is brief but packed, hyping up its upcoming November 8 launch for PS5 and PS4.
LEGO Harry Potter Collection and Heavenly Bodies will also joining. All three games will be available starting November 1.
The Live Ops Producer listing is for a "major new multiplayer title" with experience "supporting a AAA, free-to-play, live title" cited as a bonus skill.
The team will work on an unannounced "high visibility project" in collaboration with The Last of Us and Uncharted developer Naughty Dog.
Details will be revealed for the mode "closer to when we plan to release it," says the developer. The title is out on November 9th for PS4 and PS5.
Sony's apparent insistence on developing remasters and remakes for games that don't need them is the wrong strategy.
Along with new abilities for each weapon and drop-down attacks, players can use the Blade Grapple to close the distance on enemies.
Combat designer Mihir Sheth says the upcoming sequel is upping the ante where the brutality of its combat is concerned.
"I know there was a lot of drama and response to her character, but it was one of the most influential roles I’ve had in my life," the actor says.
The remastered collection saw a launch peak of just under 11,000 players on Steam, which is lower than the likes of Days Gone, Horizon Zero Dawn, and more.
"Sequels are not always going to be as major a step. They're going to be refined, and they're going to be a continuation," says Eric Williams.
"We didn't really feel that we were restricted in any way, because all the goals that we set out to do, we were able to achieve," Sony Santa Monica's Bruno Velazquez says.
Following Uncharted's PC launch, the developer says it's "able to look ahead to the future of Naughty Dog games on PC more excitedly than ever."
SIE Santa Monica Studio's upcoming sequel is set to take the world by storm.