Features like HBAO+ and TXAA will grace PC versions of Ubisoft's titles.
Ubisoft's media briefing will be held at 3 PM PST on June 9th.
Thankfully, it seems the team will do what it can to "realise this fantastic vision".
Ubisoft Massive will "release the game when it's ready".
Managing director David Polfeldt says that between delivering on time and quality, the latter wins.
The Snowdrop Engine lovingly renders corpses too.
Massive Entertainment's Rodrigo Cortes talks about doing things "better, not bigger".
Check out Massive's main drive for developing the engine.
In case you thought they'd be getting delayed.
This doesn't mean the game's development is in trouble though.
An anonymous source has stated that "a 2014 release date seems laughable".
Check out how the Snowdrop Engine handles day and night settings.
Dev team members talk about making choices and evolving your character.
It's not about sheer power as much as freedom from constraints.
Allows for easier and quicker development overall.
Volumetric lightning, real-time destruction and much more.
The leading physics engine will power some of Ubisoft's biggest games.
Ubisoft promises a look at what powers a "true next gen game".
The power of next-gen means a more truer implementation of ideas.
"The endgame is very important to us."