We'll need to wait and see either way.
The original voice of Solid Snake is totally serious this time, guys.
Flying Wild Hog's CEO Michal Szustak and Lead Engine Programmer Krzysztof Narkowicz take us through the finer details of developing Shadow Warrior on PS4 and Xbox One.
"Of course people are scaling down resolution, because the more stuff fits in eSRAM the better performance," explains Shadow Warrior's Lead Engine Programmer, Krzysztof Narkowicz.
Phil Spencer apparently spoke wrongly.
'We want to remove the frustration that was in the first game.'
Two 30 minute gameplay sessions incoming.
This was to allow for a shared online experience.
Producer Lesley Phord-Toy says it will still be challenging though.
'Customers love the device.'
Exclusive features for PS4 and Xbox One leaked; surprisingly, Xbox One features seem to be better.
The transition has been pretty good.
Playground Games' Ralph Fulton says they can be considered "different games inspired by the same ideas".
Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.
Studio GM Karl Magnus-Troedsson says "there's no set rule in place" for the series going annual.
Will reportedly reduce the overall install size and ensure smaller patches in the future.
Microsoft lets the cat out of the bag.
The post processing effects middleware engine hasn't been used for the full game it seems.