'But it was a good learning experience'
Capcom Vancouver's Mike Jones talks about more than two players for co-op.
Discussions are currently on-going as to when it should be made available.
Capcom Vancouver originally targeted 1080p but is happy to have gotten to a locked 30 FPS.
Curious about the 13 different types of bears in the game? Find out here.
Rick Sherlund believes it would benefit Microsoft to quit the console business.
Ubisoft's critically acclaimed sequel is ready to ship for PC.
New platforms allow studio to "not compromise on quality of our vision".
Turn 10's Dan Greenwalt clarifies the exclusion of tracks and cars from previous games.
A PS4 Bundle exclusive
It's a good day to be an Xbox junkie
Earlier statements to the contrary were just a mistake.
What limits the console's eSRAM and how can it effectively be used?
Creative Director Brian Hayes on why you should keep an eye on this next generation fighter.
Here we go again.
Same old s**t or not, Infinity Ward still knows how to make it rain.
Creative director Brian Hayes gives us the low down on UFC on next gen consoles.
Director Ashraf Ismail remembers the pain.
What a surprise, right?
Nathan Vella says Capybara Games has enjoyed working on the Xbox One.