As compared to the PS4's fifteen minutes.
Another Xbox One exclusive in the works?
We speak to creative director Jean Guesdon on all things piratey Assassin-related.
Feels that the Japanese release should be closer to the North American release date.
Director Konrad Tomaszkiewicz isn't so high on a mode that interrupts the narrative, even slightly.
Three Gold Battlepacks, for a start.
Mark Rubin talks about an "Easter eggish" approach to branching paths.
Creative director Jean Guesdon states that the quests "are all present for a reason" and "fun to complete".
The disappointment is palpable.
Bethesda Softworks' lack of Wii U support bodes ill for Nintendo's console.
The post-apocalyptic war starts heating up.
The original assassin returns to the spotlight.
You take on the role of Sergeant Daniel Recker.
That is a lot Xboxes!
Crytek details some brand new information for the Xbox One launch game.
Steve Fukuda talks about "making a bigger splash" with new IP, even if it's more challenging.
A low down on what to expect from the next Call of Duty game.
This could be a plus for Microsoft.
'But the totality of the content in the game takes a lot longer to complete.'
Julien Merceron also says that deeper AI will be a key toward graphical realism in years to come.