The Outer Worlds Sequels May Not Be Open-World, Says Developer

Obsidian says open-world is not the only way forward.

Posted By | On 23rd, Oct. 2019

the outer worlds

The time is almost here for the release of The Outer Worlds. The review embargo has lifted, and the overall reception seems to be solid for the new RPG. Hopefully, sales follow suit, as developer Obsidian has high hopes to create a franchise. Interestingly, the company isn’t necessarily looking to forward the mainstream trend.

In an interview with Game Informer, co-director Leonard Boyarsky and narrative lead Nitai Poddar talked about the potential of sequels down the road. They mentioned that while they want to expand the game, they aren’t too keen on going open-world, which has become somewhat of a standard over the years for AAA RPG development.

“I’m always skeptical of this idea that seems to be going around AAA development that open-world is the standard,” says Poddar. “That if you’re going to have a very big budget game, that it should be open-world. I think it’s very easy to get burnt out on open-world games because they tend to be so sprawling, so massive, that every open-world you play tends to be the same kind of thing. Go here, collect that, see that landmark. I think there is a lot of value in having an open-ended game that is still structured around individual discrete levels.”

It’s an interesting philosophy, especially since it goes so in the face of the standard, as Poddar says. Of course, it may be putting the horse before the cart, so to speak, since the first game isn’t out quite yet. But The Outer Worlds will release on October 25th, and you can check out the launch trailer for the game through here.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...