The Outer Worlds Sequels May Not Be Open-World, Says Developer

Obsidian says open-world is not the only way forward.

Posted By | On 23rd, Oct. 2019

the outer worlds

The time is almost here for the release of The Outer Worlds. The review embargo has lifted, and the overall reception seems to be solid for the new RPG. Hopefully, sales follow suit, as developer Obsidian has high hopes to create a franchise. Interestingly, the company isn’t necessarily looking to forward the mainstream trend.

In an interview with Game Informer, co-director Leonard Boyarsky and narrative lead Nitai Poddar talked about the potential of sequels down the road. They mentioned that while they want to expand the game, they aren’t too keen on going open-world, which has become somewhat of a standard over the years for AAA RPG development.

“I’m always skeptical of this idea that seems to be going around AAA development that open-world is the standard,” says Poddar. “That if you’re going to have a very big budget game, that it should be open-world. I think it’s very easy to get burnt out on open-world games because they tend to be so sprawling, so massive, that every open-world you play tends to be the same kind of thing. Go here, collect that, see that landmark. I think there is a lot of value in having an open-ended game that is still structured around individual discrete levels.”

It’s an interesting philosophy, especially since it goes so in the face of the standard, as Poddar says. Of course, it may be putting the horse before the cart, so to speak, since the first game isn’t out quite yet. But The Outer Worlds will release on October 25th, and you can check out the launch trailer for the game through here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Annapurna Interactive Showcase Announced for February 24th

Annapurna Interactive Showcase Announced for February 24th

Confirmed titles include Wheel World, Wanderstop, Morsels, Skin Deep, to a T, Faraway, Lushfoil Photography Si...

Marvel Rivals Trailer Showcases Human Torch’s Fiery Abilities and Area Control

Marvel Rivals Trailer Showcases Human Torch’s Fiery Abilities and Area Control

Hurl fire from afar, which lingers on the ground, knock back threats or unleash numerous blazing tornadoes as ...

Marvel Rivals Season 1.5 Dev Diary Outlines The Thing and Human Torch Roles, Central Park Map

Marvel Rivals Season 1.5 Dev Diary Outlines The Thing and Human Torch Roles, Central Park Map

Embark through the new vampire-infested map to save Ratatoskr and end Dracula's eternal night (or oppose those...

Like a Dragon: Pirate Yakuza in Hawaii Review – The Mad Dog of Shimano is Back

Like a Dragon: Pirate Yakuza in Hawaii Review – The Mad Dog of Shimano is Back

Like a Dragon: Pirate Yakuza in Hawaii is an addictive, fun and an absurd experience. But most importantly, it...

Warriors: Abyss Review – Numbers Must Go Up

Warriors: Abyss Review – Numbers Must Go Up

How well is Warriors: Abyss able to meld the classic Dynasty Warriors-styled gameplay with a roguelite structu...

Bionic Bay Interview – Open-Ended Puzzles, Platforming, Physics System, and More

Bionic Bay Interview – Open-Ended Puzzles, Platforming, Physics System, and More

Bionic Bay is a side-scrolling platformer with an emphasis on physics-based puzzle solving. We got to chat wit...