Xbox One’s eSRAM Is ‘Cumbersome, Bottlenecking Memory’ – Developer

“eSRAM isn’t rocket science, it isn’t even complex.”

Posted By | On 22nd, Feb. 2014 Under News | Follow This Author @GamingBoltTweet

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It’s no secret that Xbox One’s eSRAM is the culprit behind the console’s inability to output 1080p [with full effects on] on certain multiplatform games. It was revealed today that the PvZ: Garden Warfare runs at 900p on the Xbox One and earlier this week, it was confirmed that Thief will also run at the same resolution.

Despite, the shortcomings, several developers have confirmed to us in the past that the eSRAM can be used in beneficial ways. Well know industry insider famousmortimer quoted a developer who has worked on a major Xbox One game [he is the same source that revealed before the console’s launch that Xbox One Party Chat had issues]. The ‘Xbox One Dev’ believes that eSRAM is cumbersome.

“I don’t get this obsession with MS fanboys wanting the more powerful machine. Its not happening. Who cares. There are xbox fans who think esram is this mystical thing when all it is is cumbersome, bottlenecking memory. But its in there so it HAS to be special. When I hear people say devs need to just utilize esram better, its like saying they need to learn how to do the most basic thing again. Esram isn’t rocket science, it isn’t even complex. Its just a pain in the a**. That’s it,” famousmortimer revealed on NeoGaf.

This falls in line with what Jean-Baptiste Bolcato from Rebellion Games told us a few weeks back. It’s also important to note that despite its shortcomings, it has this ability to stream highly detailed textures, something we have covered extensively in the past.

It’s indeed surprising the Xbox One is not able to render lighter games [tech wise] like PvZ: Garden Warfare in full HD. What are your thoughts on the same?

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