Destiny
What’s wrong with using peer to peer connections in a game that’s entirely online, especially in highly competitive modes like Destiny’s Trials of Osiris? A whole lot, since players can manipulate network data, effectively DDOSing enemy teams if not lag-switching their way to victory. After seemingly forever, Bungie reacted, banning hundreds of players temporarily. It probably didn’t improve the general quality of connections in Crucible but it was a good move.














