A contract job ad posted by Undead Labs suggests that their upcoming survival title is using Unreal Engine 5 for development.
Travis Touchdown is going to go up against some pretty weird foes in his next outing, and this new trailer briefly details all of them.
"We didn’t just work on those as a generic hardware upgrade," says Ghost of Tsushima creative and art director Jason Connell.
Western Digital confirms the WD_BLACK SN850 NVMe SSD with Heatsink will meet the requirements for PS5 compatibility.
Here's how Neon Giant's cyberpunk action RPG stacks up on the Xbox Series X and Xbox One X with its performance and resolution.
An animation rewrite enabled by the new HyperMotion tech, defensive and AI improvements, and much more are shown off in this new trailer.
The base game and its DLC will no longer be available for purchase, but online services will remain active, and those who already have the game will still be able to play it.
Giant Squid's acclaimed action-adventure title launched as an Epic Games Store PC release last year, and is finally coming to Steam this November.
Remaking a beloved horror game is no easy task. Thankfully, the upcoming Dead Space remake can take notes from a recent game that did just that.
Klang 2 developer Tom-Ivar Arntzen speaks with GamingBolt about the upcoming rhythm action game.
Neon Giant's isometric cyberpunk action RPG is out later today for Xbox Series X/S, Xbox One, and PC, and has received a new launch trailer.
The Ascent is an impressive accomplishment that realizes the full potential of its RPG mechanics, shooter combat, and cyberpunk world.
SSD expansions are going to be enabled on the PS5 very soon, and the first SSD officially confirmed to be supporting the console has been revealed.
Developer Neon Giant confirmed the isometric cyberpunk action RPG only features ray-tracing in its PC version.
Frontier Developments confirms that several improvements are being mode to returning modes such as Challenge and Sandbox.
The game's July update fixes several issues, adds new battle pass tiers, online parties for solo game modes, new skins and cosmetics, and more.
Thanks to the strong sales of major recent releases, Capcom has posted the highest profits in its history for the first quarter of a fiscal year.
Bartosz Kapron, CEO and creative director at The Parasight, speaks with GamingBolt about the studio's upcoming action-adventure game.
Several improvements have also been made to the PC version, including improvements to DLSS implementation, options for ray-tracing quality, and more.
Former EA and SIE Santa Monica Studio developers are also part of the team, and work on the studio's first game is underway.
