Archive For Article Category

We Happy Few Review – Squandered Potential

We Happy Few Review – Squandered Potential

There is a fascinating heart that beats within We Happy Few. I just wish it was able to beat its way through the many layers of buggy programming and lackluster gameplay more often than just the handf...

GRIP: Combat Racing Interview: Gameplay Modes, Campaign, Destructible Environments And More

GRIP: Combat Racing Interview: Gameplay Modes, Campaign, Destructible Environments And More

The developers of GRIP discuss how they've drawn from Rollcage's influence and what makes their game unique!

Can Naughty Dog Top God of War With The Last of Us Part 2?

Can Naughty Dog Top God of War With The Last of Us Part 2?

The bar has been raised by Santa Monica's latest game for everyone else- including Naughty Dog.

The “One Year Later” Genre – Examining Games That Improved Later

The “One Year Later” Genre – Examining Games That Improved Later

Some games ship relatively underbaked but their true potential tends to shine much later.

A Plague Tale: Innocence Interview – Gameplay Features, Progression Mechanics, Xbox One X And PS4 Pro Enhancements

A Plague Tale: Innocence Interview – Gameplay Features, Progression Mechanics, Xbox One X And PS4 Pro Enhancements

Escape the swarms of rats in this 14th century tale of two children escaping the plague.

Madden NFL 19 Review – Fumble In The End Zone

Madden NFL 19 Review – Fumble In The End Zone

Madden NFL 19 fumbles a few things, but once that’s ironed out, it will run the distance.

Sony, What Happened To Resistance?

Sony, What Happened To Resistance?

After an amazing trilogy, where is the next big game in the Resistance franchise?

Yakuza Kiwami 2 Interview: Biggest Changes, ‘The Truth of Goro Majima’, Mini Games And More

Yakuza Kiwami 2 Interview: Biggest Changes, ‘The Truth of Goro Majima’, Mini Games And More

The developers discuss the major improvements players can expect top see in this remake of Yakuza 2.

Fallout 76 and What Makes A “Real” Fallout Game

Fallout 76 and What Makes A “Real” Fallout Game

Does a huge open world with scripted characters and scenarios make a true Fallout game? Or is it something else entirely?

Monster Hunter World PC Review – Welcome Home, Good Hunter

Monster Hunter World PC Review – Welcome Home, Good Hunter

Select technical issues and controls aside, Monster Hunter World on PC lives up to most of the hype.

Dead Cells Review – Fluid And Fun

Dead Cells Review – Fluid And Fun

Dead Cells is a thrilling game but doesn't reinvent much.

Shadow of the Tomb Raider Interview: Map Size, Xbox One X Multiple Graphics Modes, Stealth And More

Shadow of the Tomb Raider Interview: Map Size, Xbox One X Multiple Graphics Modes, Stealth And More

Everything you need to know about the game.

15 Different Ways Anthem Is Not A Mere Destiny Clone

15 Different Ways Anthem Is Not A Mere Destiny Clone

The EA Play may have caused some deja vu for Destiny players but Anthem has its fair share of differences.

God of War Is The Latest Example of Sony’s Increasingly Nintendo Style First Party Game Strategy

God of War Is The Latest Example of Sony’s Increasingly Nintendo Style First Party Game Strategy

The power of a compelling first party lineup.

Earthfall Review – Unoriginal

Earthfall Review – Unoriginal

A fun, albeit, flawed experience.

F1 2018 Interview: Formula One Like We’ve Never Seen Never Before

F1 2018 Interview: Formula One Like We’ve Never Seen Never Before

With F1 2018, it looks like the developers are improving upon the strong foundation laid by its predecessor.

Top 15 Upcoming Games of August 2018

Top 15 Upcoming Games of August 2018

The number of amazing games in August, be it indies or long-awaited ports, is simply staggering.

What Happened To PlayStation Exclusive Franchise Siren?

What Happened To PlayStation Exclusive Franchise Siren?

The series is missing in action for a decade. What the hell happened to it?

Call of Cthulhu Interview: Gameplay Mechanics, Level Design, Sanity System And More

Call of Cthulhu Interview: Gameplay Mechanics, Level Design, Sanity System And More

Will you get out of your sanity or will it lead you deeper?

Control Interview: Horror Elements, Reactive Environments, Sandbox Gameplay And More

Control Interview: Horror Elements, Reactive Environments, Sandbox Gameplay And More

Control wants to take your world and turn it upside down.