Director Dan Walters talks about the noir-esque stealth platformer.
Theatrhythm: Persona 4.
What's this? A mobile game that isn't abusive and exploitative?
NeoCore Games talks about its action RPG and plans for constant content.
Bluepoint Games continues to display its current gen chops by revamping the PS3 classic.
A closer analysis of Metal Gear Solid 5: The Phantom Pain's ending possibly reveals some mind blowing details.
Sony's TGS show yesterday was a reminder of what a games press showing should be like.
A complete guide for Destiny The Taken King.
Producer Johannes E. Kiel talks about changes and new features in the sequel.
A complete guide for Mad Max.
Does Madden NFL 16 fumble the ball this year, or manage to score a 2 point conversion?
Gaming Minds Studio discusses its upcoming strategy title and working on PS4.
And why the story is a big slap on the face of hardcore Metal Gear fans.
The wasteland has never looked better, no matter which platform you experience Mad Max on.
Kojima Productions' swan-song still carries some visual flaws from Ground Zeroes but looks great overall.
Bungie's Luke Timmons talks - and doesn't talk - about The Taken King.
Max's journey of madness is a pretty but repetitive affair.
Bungie continues trying to balance the Crucible while ignoring the more pertinent problems of Destiny.
A complete guide for Metal Gear Solid V: The Phantom Pain.
Crytek's Elijah Freeman talks the future of VR, CryEngine's role and much more.