Resonance: A Plague Tale Legacy Is Out Now After Four Years of Development
Available for Xbox Series X/S, PS5, and PC, the action-adventure focuses on Sophia over a decade before Requiem's events.
Fable Director is Happy to Avoid the Late 2026 “Chaotic” Release Window
When it comes to early 2027, which also has several releases, Ralph Fulton said "I'm happy to go toe-to-toe with" other games.
Grand Theft Auto 6 is “At Least 10 Years Ahead of the Industry” With NPCs, Says IOI’s AI Programmer
Berkay Dursun spoke about the crowds of Grand Theft Auto 6 in a series of social media posts, noting that 007 First Light doesn't come close.
Alien Deathstorm’s Gamescom 2026 Demo Revealed in New Video Walkthrough
The video showcased the entire demo, which tasked the player with disabling a reactor core so that its Fission Initiator could be salvaged.
Squadron 42 Pushed Back to Q2 2027 Due to Grand Theft Auto 6 Being an “Attention Buzz Saw”
Cloud Imperium Games CEO Chris Roberts said that he wanted to ensure that Squadron 42 would get the attention it deserved.
Grand Theft Auto 6’s Map is Triple the Size of Red Dead Redemption 2
Vice City and Leonida completely dwarf Rockstar's 2018 title in terms of playable area and should offer far more complexity.
Grand Theft Auto 6 Extended Look’s Song Choices Revealed
A decent variety of music was used throughout the showcase, ranging from hip hop to classic rock acts and even modern pop.
Grand Theft Auto 6 is Making Driving, Navigation, and Stealing Vehicles More Challenging
Co-studio head Rob Nelson spoke about how there are even some cars with high-end security systems that are too risky to steal.
GTA 6 Lets You Study Zoo Animals and Select Unique Responses to NPCs
Rather than a new game, Rockstar's latest is a fresh and expanded take on some familiar returning features from the studio's finest.
Grand Theft Auto 6 Will Use Criminal Profiles to Track Player Behaviour
Rockstar North co-studio head Rob Nelson explained that the Criminal Profile system is smart enough to understand the context of a situation.
GTA 6 Developer Opted Out of 4 Protagonists to Encourage “Player Connection” With Jason and Lucia
The road to release for GTA 6 is underway with the gameplay premiere, and this little nugget tells us quite a bit about the new duo of leads.
Grand Theft Auto 6 Playthrough Could Take 80 Hours, per Rockstar
That total included “optional goals with narrative ramifications" in Rockstar North co-studio head Rob Nelson's playthrough.
Grand Theft Auto 6 Team is “Nervous,” Says Co-Studio Head, “Wants Things To Be Perfect”
"It’s a hard thing. As much pressure as we feel externally, I don’t think it can compare to the pressure we put on ourselves as a team."
Grand Theft Auto 6’s World Complexity is “Very Much Like” Red Dead Redemption 2, Says Co-Studio Head
In an interview, Rob Nelson said that the only way Rockstar Games could achieve its ambitions was through current-gen consoles.
GTA 6 Extended Look Reveals Gorgeous Visuals, Robberies, Chases, and 6 Star Wanted System
Whether it's comfortably cruising in a convertible or engaging in a high-speed chase and shootout with the cops, this is vintage GTA.
Grand Theft Auto 6’s First Gameplay Showcases a Routine Pick-up Gone Wrong
Our first look at Rockstar's magnum opus is a shootout at a drug lab, where Jason and Lucia fight past Vice City PD to escape.
State of Decay 3 Closed Beta Scheduled for Later This Year
Following feedback from the closed alpha, Undead Labs promises improvements to movement, visuals, combat, cosmetics, and more.
The Witcher 3 – Songs of the Past’s Story Conceived “Way Back When,” But “The Stars Had to Align”
When it resurfaced, the team began "digging deeper and growing" the expansion over time, says Fool's Theory CEO Jakub Rokosz.
Stranger Than Heaven’s Combat is RGG Studio’s Most Visceral Yet, as Revealed in New Gameplay
As players progress with protagonist Makoto over the game's five eras, he'll become more proficient in combat and weaponry.
Militsioner is a Stealth-Based Immersive Sim About Escaping From a Giant Policeman
The title puts players in the shoes of an ordinary person who, for some reason, has been arrested, and must now escape via train.



























