Archive For id Software Tag

DOOM Eternal Receives Quick, Bloodless TV Spot

DOOM Eternal Receives Quick, Bloodless TV Spot

The shooter's latest trailer also distinctly lacks in Mick Gordon tunes.

DOOM Eternal – Master Levels Revealed in New Gameplay Video

DOOM Eternal – Master Levels Revealed in New Gameplay Video

Experience remixed versions of campaign levels with varying compositions of demons.

DOOM Eternal vs DOOM 2016 – 12 Biggest Changes You Need To Know

DOOM Eternal vs DOOM 2016 – 12 Biggest Changes You Need To Know

All the ways the upcoming shooter is looking to improve upon its predecessor.

DOOM Eternal Video Reveals Colorblind Options, UI Customization, and More

DOOM Eternal Video Reveals Colorblind Options, UI Customization, and More

Executive producer Marty Stratton pours over the variety of options that players will have.

DOOM Eternal’s Newest Trailer Gives an Overview of the Campaign and Battlemode

DOOM Eternal’s Newest Trailer Gives an Overview of the Campaign and Battlemode

In case you've missed the barrage of information in recent weeks.

The Last of Us Part 2, Final Fantasy 7 Remake, and More Headline Sony’s PAX East 2020 Lineup

The Last of Us Part 2, Final Fantasy 7 Remake, and More Headline Sony’s PAX East 2020 Lineup

Other major upcoming releases like DOOM Eternal, Marvel's Iron Man VR, Persona 5 Royal, and more will also be playable.

DOOM Eternal Shows Off Battlemode Multiplayer In New Video

DOOM Eternal Shows Off Battlemode Multiplayer In New Video

The fast-paced multiplayer gets 12 minutes of new footage.

DOOM Eternal’s File Size Revealed On Microsoft Store

DOOM Eternal’s File Size Revealed On Microsoft Store

Clear up some space in your system's storage.

DOOM Eternal Shows Off Cyberdemon And Brutal Nightmare Difficulty

DOOM Eternal Shows Off Cyberdemon And Brutal Nightmare Difficulty

The near 15 minute video will surely get you pumped.

DOOM Eternal Developer Pledges Better Post-Launch Support Than DOOM (2016)

DOOM Eternal Developer Pledges Better Post-Launch Support Than DOOM (2016)

With new single player DLC, additions to Battle Mode, and more, id Software plans to keep delivering new content to players for a while.

DOOM Eternal Video Outlines Weapon Mods, Enemy Weaknesses

DOOM Eternal Video Outlines Weapon Mods, Enemy Weaknesses

Check out how much deeper the combat and upgrade systems have become.

DOOM Eternal Has “No Store”, Cosmetics Unlocked With XP – id Software

DOOM Eternal Has “No Store”, Cosmetics Unlocked With XP – id Software

"DOOM Eternal is a $60 game, not a free to play game or mobile game," says creative director Hugo Martin.

DOOM Eternal Director Talks Demon Design In New Video

DOOM Eternal Director Talks Demon Design In New Video

A solid mix of new and old.

DOOM Eternal Probably Won’t Support Ray Tracing At Launch

DOOM Eternal Probably Won’t Support Ray Tracing At Launch

But id Software has "some interesting ideas" for how to implement it after release.

DOOM Eternal’s Switch Version Is “Coming Along Really, Really Well”

DOOM Eternal’s Switch Version Is “Coming Along Really, Really Well”

Director Marty Stratton calls port devs Panic Button "masters" of the Switch.

DOOM Eternal’s Difficulty Ensures It Feels “Exciting, Exhilarating, But Not Frustrating”

DOOM Eternal’s Difficulty Ensures It Feels “Exciting, Exhilarating, But Not Frustrating”

"By the eighth hour, you are going to be a black belt," says creative director Hugo Martin.

DOOM Eternal Devs Says Porting the Game to PS5 and Xbox Series X Would Be “Logical”

DOOM Eternal Devs Says Porting the Game to PS5 and Xbox Series X Would Be “Logical”

"I think it’s logical that we would push onto that," says director Marty Stratton.

DOOM Eternal’s Story Is “Big and Bold But Stays Out of Your Way”

DOOM Eternal’s Story Is “Big and Bold But Stays Out of Your Way”

"It’s meant to be a story that pulls you in," says creative director Hugo Martin.

DOOM Eternal Players Will Be “Shocked At How Deep” The Multiplayer Is, Says Director

DOOM Eternal Players Will Be “Shocked At How Deep” The Multiplayer Is, Says Director

"On the surface it might look like checkers, but once you get your hands on it you realize it’s more like chess," says creative director Hugo Martin.

DOOM Devs Have “Bantered” With Nintendo About Putting the Doom Slayer in Smash Bros.