Housemarque outlines resolution and frame rate for upcoming action platformer.
"The Xbox One X is a great piece of hardware and we’re very excited for it."
Framerate was prioritized in this case, which is not something I can take much issue with.
Developer also notes that new players can start with either game.
The game will also remain a PS4 exclusive for the foreseeable future.
Guerrilla Games' principal tech engineer Giliam de Carpentier reveals how they approached checkerboard rendering on the PS4 Pro.
Current focus is on Gran Turismo Sport and DLC afterwards.
Could we use these comments to speculate on when a PS5 may come?
Polyphony Digital CEO says it takes "6 months to create a single car."
How good does Final Fantasy 12 look eleven years after its original release?
We discuss the PS4, Xbox One, Nintendo Switch, and the biggest games of the year with Michael Pachter.
Hellblade will leverage more powerful hardware.
DeltaDNA CEO talks about the free to play market in this new era.
Fighting the old fashioned way.
Lienzo's Adolfo Aguirre also addresses Mark Cerny's PS4 Pro development estimate.
It... holds up surprisingly well, actually.
Of course, this is only the beta code, so maybe the final game runs differently?
It is also extremely easy to develop for.
34BigThings also iscusses optimization for Xbox One X and differences with PS4 Pro.
Says porting to PS4 Pro isn't too much effort.