Popular Japanese streamer Eiko Kano recently have let slip that the upcoming fighting game will be getting an open beta soon.
The sequel is developed in Unity and won't have multiplayer since it "takes an incredible amount of time and resources."
Niran PruksaManee went to the same Vishkar Architech Academy as Symmetra, relying on Biolight tech for his various abilities.
Current owners can still play the open beta, but the online modes will be unavailable on June 25th to prep for the full launch in early 2024.
Various non-Story Quest activities are revealed, and there's also a Zompedia for players to keep track of every Zombie variant.
Check out the new indie game Space Prison, which will have you joining gangs and making enemies as you try to escape from the titular prison.
Multiplayer-centric crafting game Space Engineers is finally making its way on to PlayStation consoles.
Since the previous game, the Root has completely overwhelmed Yaesha. Check out the latest trailer to see what's changed.
The first-person title is all about building Outposts in a wasteland and then raiding other players' Outposts for more materials.
Dash to reposition, create platforms to lift up allies and enemies, and pull teammates when the new hero goes live on April 11th.
Playable on Xbox Series X/S, PS4, PS5, Xbox One, PC, and Nintendo Switch, the narrative title serves as a prequel to Road 96.
The remaster of the classic PS2 game sees trainee witch Lillet Bran fighting real-time strategy battles while stuck in a time loop.
Releasing on April 11th, the mode adds full ray tracing to every light source in the game, which interacts realistically with all objects.
The game will feature a new Ultimate Team-like mode called Pro Team, in addition to cross-play, new fielding mechanics, and more.
As part of Season 2, Kim's rushdown style is great for closing the distance, setting up combos and inflicting hard knockdowns.
Lazy Bear Games speaks with GamingBolt about its upcoming fighting management title.
Move quickly and turn magic against your enemies when the top-down action RPG launches on April 18th for consoles and PC.
Respawn Entertainment talks about one of several ways the upcoming sequel is improving upon the first game's exploration mechanics.
Despite previous statements, Blizzard's Rod Fergusson says it's easier to "refund a single skill point or the entire tree at once."
Though Respawn Entertainment is reluctant to put a number on the game's runtime, the developer says the sequel will be considerably bigger than its predecessor.