Square Enix continues to tease the follow-up to Final Fantasy 7 Remake, with battle director Teruki Endo discussing combat changes.
There's no shortage of reasons to be excited about the upcoming action RPG.
"I heard very recently, once again, Final Fantasy 9 Remake is real. That is real and happening," reported Giant Bomb's Jeff Grubb.
Final Fantasy 16's director and combat director have revealed details about some of the game's Eikon Abilities in a new video.
Final Fantasy 16 composer Masayoshi Soken states that there are so many characers with their own themes that picking a single song as the title theme for the game is difficult.
Final Fantasy 7 Rebirth co-director Motomu Toriyama says the development team has "made preparations" to ensure that the sequel can be enjoyed by those who didn't played the first game.
Story and scenario lead Kazushige Nojima offers the latest in a series of developer comments on the upcoming sequel.
Final Fantasy 16's development team looks determined to avoid the mistakes made by their predecessors.
Square Enix is reportedly "panicking slightly" over the pre-order numbers for its action RPG, which is out on June 22nd for PS5.
Director Naoki Hamaguchi says players will experience a "myriad of different stories along the way" in the upcoming PS5 title.
Producer Yoshinori Kitase says Square Enix is "working on nailing down a release date" for the highly anticipated sequel.
Perhaps the biggest mainline Final Fantasy title to date launches on June 22nd. Here's what you need to know before buying in.
The seven-minute gameplay video sees Clive and Torgal taking on the boss, which can transform into different flame creatures.
"We wanted to create something that was based in reality, that felt really real, and talk about complex and violent themes such as war," says producer Naoki Yoshida.
Though it can't yet be downloaded, a demo for the action RPG has appeared on the PlayStation Store ahead of its full release later this month.
A free demo is available on Steam, with two campaign missions, three difficulty options, Modern and Classic modes, and progress transfer.
Though Final Fantasy 16 has been developed as a completely self-sufficient story, it might receive DLC depending on reception from fans.
Although producer Naoki Yoshida has previously said that it's unlikely to release for the platform as soon as its 6-month PS5 exclusivity window is up.
Producer Naoki Yoshida found that the changed UI "blended too much with what was going on, and it became difficult to see."
Producer Naoki Yoshida didn't want to extend development time and so made the decision to focus only on a PS5 release.