And boy does the game look good.
But there's plenty of good reason why, according to creative director Ralph Fulton.
Drivatar, a real-time weather system, hundreds of cars and much more.
Check out how real life track textures compare to Forza 5's tracks.
Creative director Ken Lobb discusses Microsoft's approach to new projects and development.
Release set for today.
But is it fun to play? (Zing!)
Turn 10 Studios tries to set a precedent with its next gen racer.
Dan Greenawalt nonetheless wants to "win back fans' trust" following the ordeal.
A complete guide for Forza Motorsport 5.
Forza Motorsport 5 makes a decent attempt to race to the top of the charts.
Creative director Dan Greenwalt addresses criticism against the game's economy and its microtransactions.
How will the Drivatar race and avoid moves used by cheaters? Dan Greenwalt.
Creative director Dan Greenwalt defends the team's post-launch of car packs.
Forza Motorsport 5 is looking good
Turn 10's Dan Greenwalt clarifies the exclusion of tracks and cars from previous games.
Microsoft Game Studios' corporate VP says it does come up every now and then.
You know, because that still means something.
Turn 10 Studios will somehow become more efficient over the years though.
Bringing the speed of Forza Motorsport 5 to life.