Fans of linear experiences have plenty to look forward to.
"In general, subscription buyouts don't pay for that many years of a team's development, unless your team is very small," says Finji CEO Bekah Saltsman.
Ahead of the first person shooter's release in February, a hefty chunk of new gameplay footage has emerged online.
It's been claimed that PlatinumGames and Microsoft are in the very early stages of bringing back Scalebound.
The upcoming open world action RPG will offer several visual, auditory, motor, and cognitive options as part of its suit of accessibility features.
IO Interactive expects fiscal year 2023 revenue of $65.5-$72.8 million, though a drop in 2024 and 2025 is expected due to a lack of releases.
The survival horror title cost 200 billion won (or roughly $162 million) to make over three years, not including marketing.
Along with a first look at the sequel, there will be hands-on gameplay, details on a new mode, and some 2K Showcase match info.
Check out a series of cooking videos that give us a glimpse into the past life of Wanted: Dead's master gunsmith Vivienne Niemantsverdriet.
Ubisoft has released a long video showcasing some gameplay for the recently delayed Skull and Bones, focusing on the game's narrative adventures.
Ryu Ga Gotoku Studio director Masayoshi Yokoyama sits down with actor Riki Takeuchi to talk about the character Takeda Kanryusai in Like a Dragon: Ishin!
Motive Studio and EA have revealed details on the horror title's Performance and Quality modes ahead of its looming launch.
Out on March 9th, the remaster of the 2008 horror classic features an improved camera and controls and cleaner, more detailed visuals.
Join the Straw Hat Pirates on a turn-based RPG journey through past adventures like Alabasta, Marineford, Dressrosa, and Water Seven.
"I think they already have another director involved. And they haven’t asked me to do it," says the legendary film director.
The release date for Arkane's open world first person shooter is expected to be announced at Xbox and Bethesda Developer_Direct later this month.
Motive Studio flirted with the idea of not allowing players to pause the game, but ultimately decided against it.
New features have also been added, like a renewed design for Member Selection and changing Battle Settings in Room Match.
Though rumored last year to no announcement, the compilation is still very much in development, as per XboxEra's Nick Baker.
"Our goal has been to be as transparent as possible on what dev teams/games to expect to see in the show," says Xbox's Aaron Greenberg.