Posts By: "kal"
Setting high expectations.
Prepare to get paid again...
Project CARS delivers the racing experience of the generation.
Interview With Brad Wardell: PS4/Xbox One Differences, DirectX 12, Ashes of the Singularity and More
Stardock CEO talks upcoming game and how it uses DirectX 12.
Update: Series co-creator Ed Boon has acknowledged our story and tweeted that the information in this article ...
RIDE'S solid gameplay overrides its performance flaws.
First land, then air, now sea. Warfare finally comes full circle.
Linearity holds back République Remastered from reaching greatness.
Atelier Shallie: Alchemists of the Dusk Sea delivers on a narrative that's both wondrous and immersive.
Producer Akihiro Suzuki talks current gen development and new features for the remake/sequel.
Real time tactical combat goes next-gen with nightmares.
Safe to say I spent the fair share of my time looking for a rope, just so I could put an end to my own sufferi...
Lack of variety holds Evolve back from truly shining.
A nostalgic reminder of adolescence and its troubles.
Chloe Skew from Turtle Rock Studios on what makes Evolve a unique experience.
A lot of work is needed but the potential to be great exists.
Season 2 kicks off with an increase in Instinct to Kill.
Kurtis Simpson goes hands on with Evolve.
A light show of explosive entertainment and challenge.
Enjoyability is hard work, but at least it looks pretty.