What an amazing month.
And is not gimped in anyway compared to the PS4 version.
"We didn't do anything special."
Former PS4 and PC exclusive makes its way to Microsoft's console, but how?
The deranged DLC takes us behind the events of the first game.
Explore the beginnings of the Mount Massive massacre.
Experience the final chapter of Mount Massive in less than two months.
Red Barrels co-founder Philippe Morin talks PS4 development.
PlayStation users have tons of look forward to this February.
Red Barrels co-founder cites no difference between PS4 and PC versions.
Ex-Sony UK developer Kenny Linder clarifies why every game doesn't need a Platinum Trophy.
Mount Massive arrives on next gen.
Philippe Morin discusses the problems of getting into indie game development.
The origins of the nightmare? Why not?
A new nightmare emerges.
Some insight into the protagonist's background
Do you like scary games?
The co-founder of Red Barrels talks about democratization of the gaming market.
'Sony were very proactive'
More cautious, scaredy cat gamers may take longer thought.
Playable for the public first time ever
"Our main goal is to scare the shit out of players."
Red Barrels' indie horror title is looking more and more hair-raising.
It's like Grave Encounters! Done right!