BioWare's Chad Robertson says the studio wants to "make sure we aren't over-promising."
"I ever have to go quiet again, I will let the community know," says global community manager Jesse Anderson.
Three new Universal Masterwork Components have also been added.
BioWare has delayed some major planned upcoming content additions.
BioWare will also provide an update to its 90-day roadmap soon.
Aaryn Flynn hopes to jumpstart the genre with a new multiplayer title.
"Unforeseen connection issues" have led to the delay.
BioWare is hiring new designers related to the loot and reward system.
KOTOR 2 writer Chris Avellone shares Obsidian's vision for a third game of the arc.
The studio is looking to improve upon several major internal issues that have recently come to light.
Dead Space and Call of Duty veteran Michael Condrey says BioWare's looter shooter suffered from not having been tested on a larger scale prior to launch.
Lead producer Ben Irving will be on hand to talk about The Sunken.
Ideas floated for the next Dragon Age's multiplayer include drop-in/drop-out co-op for companions.
The original incarnation, codenamed Joplin, was heavily focused on choice and consequence.
Players should also have a reduced chance of receiving gear for Javelins they don't use.
Obviously, the launch has to have been worse for the people who actually worked on the game.
Players should also have "greatly reduced" chances of earning gear for Javelins they don't use.
An internal email sent by Casey Hudson to BioWare employees addresses recently reported issues.
BioWare's response to recent reports seems to completely ignore very real issues at the studio.
According to a recent report, Anthem's troubled development saw the game as we know it today hurriedly being put together merely within a year prior to its launch.