"And we resolved we weren't going to let that happen again."
"We didn't do anything special."
Frank O'Connor addresses concerns about Halo 2 Anniversary's resolution.
'We were ready for it.'
Flying Wild Hog's CEO Michal Szustak and Lead Engine Programmer Krzysztof Narkowicz take us through the finer details of developing Shadow Warrior on PS4 and Xbox One.
Phil Spencer apparently spoke wrongly.
'Customers love the device.'
Playground Games' Ralph Fulton says they can be considered "different games inspired by the same ideas".
Linda, Kelly and Fred could show up to support the Chief.
"The number of processor cores has increased as well, and so has the memory bandwidth," explains Cloakworks' Joe van den Heuvel.
At least they are not outright denying a potential Xbox One version.
SKU, launch lineup, pricing, everything.
The greatest remaster collection ever?
Cloth simulation will still be calculated locally, says Cloakworks' Joe van den Heuvel.
"It is a differentiator for our platform."
Okay, I'll stop now, I promise.
'They have no place in our game.'
No wonder the game looks gorgeous.
It's a 10% increase.