Eat. Sleep. Conquer. Repeat.
Producer Lesley Phord-Toy says it will still be challenging though.
The transition has been pretty good.
Find out how many strands of fur a wolf really has in CD Projekt RED's RPG.
Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.
Studio GM Karl Magnus-Troedsson says "there's no set rule in place" for the series going annual.
Will reportedly reduce the overall install size and ensure smaller patches in the future.
Microsoft lets the cat out of the bag.
Now you can try out all the different items without playing for hours at a time.
But is it larger than the landmass AND oceans?
Extra development time allows Sledgehammer Games to be ahead of last year's iteration.
Ghost tricks.
Visceral's cops vs. crooks experience still feels suspiciously like ye olde Battlefield.
The Elder Scrolls Online is already running at a rock solid 30fps on PS4 and Xbox One.
A paltry bit of the plethora of fun that was beheld at E3 2014.
The game is all about shared experiences.
No news on a Nemesis release date yet, though.
Is Unity going to be a rehash of the old games or will it set new standards for the series?
Level designer Bruno St-André explains the benefits that PS4 and Xbox One have bought to the franchise.