Feel your car's acceleration and braking with the adaptive triggers and become immersed in the race with 3D audio when the game launches on March 4th.
The last-minute delay was apparently due to producer Kazunori Yamauchi wanting to be present for questions but having to pull out for "whatever reason."
It seems series fans are going to have to wait a little long for new details on Sony and Polyphony Digital's upcoming racing sim.
Polyphony Digital and Sony's upcoming racing sim title is seemingly going to require a hefty amount of free storage space.
The world famous track is one of a reported 90 that will be in the final game when it launches on March 4th for PS4 and PS5.
The world-famous track will be included with Polyphony's racing simulator when it launches on March 4th for PS4 and PS5 worldwide.
Insider Tom Henderson also believes that Sifu, Horizon Forbidden West and Hogwarts Legacy could appear in February's rumored State of Play.
The series' final lightning in a bottle moment.
A Japanese promotional pamphlet reveals new details about the upcoming PlayStation racing sim, detailing various aspects of the experience.
Series creator Kazunori Yamauchi talks more in-depth about the PS5 version of the game and its unique features such as haptic feedback, resolution, and more.
20 years after its original release, we take a look back at Gran Turismo 3: A-Spec and ask ourselves what made it one hell of a game?
Polyphony Digital's highly-anticipated racing sim is due out for PS5 and PS4 in March, and as it edges closer to that date, it has been rated by the ESRB.
Designed by Porsche "in view of the future," the electric sports car will be available to players in the upcoming racing sim.
Get a closer look at the returning track from the cockpit. The racing sim is slated to release on March 4th, 2022 for PS4 and PS5.
Set to launch for PS5 and PS4 in March, Polyphony Digital's racing sim has been rated by the Australian classifications board.
The official Direct Drive Wheel for Gran Turismo has been unveiled, and promises "the smoothest and most dynamic force feedback sensations."
Series creator Kazunori Yamauchi talks about capturing track surfaces in granular detail and the effect of lighting and weather conditions.
Series creator Kazunori Yamauchi confirms that the upcoming racing sim will have the most number of parts for tuning in the series yet.
Series creator Kazunori Yamauchi says the sequel has the largest number of tuning parts in the series yet while tracks have a "tangible realness."
Gran Turismo 7's latest behind-the-scenes video sees series creator Kazunori Yamauchi talk about the game's Scapes feature.