The upcoming game gets a massive livestream.
Some datamined skills point to the big mechs.
Another Ubisoft-Capcom crossover.
The newly formed studio, Ashborne Games, has lots of industry vets.
Whip-shot enemies, heal allies, and control crowds.
The changes are currently being tested ahead of "general availability."
But Arkane "might want to explore things in the future."
"We know quality sells and keeps selling for many, many year," says Capcom's Antoine Molant.
Haptic feedback and adaptive triggers support also confirmed.
Escalations, Elusive Targets, and more will be delivered 4-6 week-long Seasons of Sin.
Here's hoping something like this actually ends up happening.
An "awesome new update" is coming up.
The Struggle Arms System and its combo potential is also shown.
The patch will be related to DLC and some bug fixes.
Battle the Cabal (again) on Nessus.
It sounds like the previous versions of the games weren't salvageable.
Ikumi Nakamura looks to start a new journey after leaving Tango.
The studio is comprised of several former members of the Rainbow Six Siege development team.
The studio behind Prey and Dishonored is excited about being a part of the Game Pass ecosystem.
Five starter classes and regions are available to try out.