Grand Theft Auto 6 to Receive “More Info” From PlayStation Closer to Launch

PlayStation could finally detail the title's PS5 Pro specifications and exclusive features before it arrives on November 19th.

Posted By | On 03rd, Nov. 2026

Grand Theft Auto 6_Ultimate Edition (46)

After Rockstar announced Grand Theft Auto 6’s pre-loading date and demanded a whopping 212 GB of free space, PlayStation Blog offered an extensive guide for the whole process (starting with, believe it or not, buying the game). It’s fairly straightforward, but the closing sentence is what’s interesting.

“We’ll have more information on Grand Theft Auto 6 as we get closer to November 19.”

It’s no secret that PlayStation and Rockstar have a close partnership for the title. The Extended Look on Netflix was captured entirely on PlayStation 5, and it even received two special DualSense controllers, available on the same day for $84.99. So the question is: What could PlayStation possibly announce next?

For our money, it’s likely the resolution and performance on PlayStation 5 Pro. It’s already confirmed as “Enhanced” for the platform, and retailer listings claim it offers “improved performance, more stable frame rates (FPS), and even sharper resolutions.”

Rockstar hasn’t delved deeply into Grand Theft Auto 6’s technical specifications, but reports allege it wouldn’t support 60 frames per second on base consoles at launch. For all we know, it could finally lay out the frame rates and resolutions on all consoles, with PlayStation exclusively revealing how the open-world behemoth leverages the PS5 Pro.

Until then, Grand Theft Auto 6 is on track to launch in less than three weeks. By Rockstar’s measure, development was akin to building a “pyramid on Everest.” Head here for more details. You can also learn more about NPCs having different personality traits, which can wildly change your interactions with them compared to previous games.


Keep On Reading!

ARC Raiders Studio Acknowledges “Really Fair Criticism” About its Use of Generative AI

ARC Raiders Studio Acknowledges “Really Fair Criticism” About its Use of Generative AI

Audio director Bence Pajor went on to say that recording all the voices for the team was "not feasible" due to...

South of Midnight Creative Director Would Have Cut Funding Earlier if He Were in Charge

South of Midnight Creative Director Would Have Cut Funding Earlier if He Were in Charge

David Sears said that, in hindsight, getting so much funding from Xbox for South of Midnight was ultimately un...

The Elder Scrolls 6: Sentinel is Still “Over 2 Years Away” Despite Recent Reveal – Rumor

The Elder Scrolls 6: Sentinel is Still “Over 2 Years Away” Despite Recent Reveal – Rumor

Bloomberg's Jason Schreier reminds fans that the sequel was "only announced in 2018" to "soften the blow of Fa...

ZERO PARADES Director’s Cut is Out Now on PS5, Xbox Series X/S, And Nintendo Switch 2

ZERO PARADES Director’s Cut is Out Now on PS5, Xbox Series X/S, And Nintendo Switch 2

Developer ZA/UM is celebrating the console launch of the narrative RPG with the release of a brand-new trailer...

The Elder Scrolls 6: Sentinel Team Will Require “Some Time Before We’re Ready to Share More”

The Elder Scrolls 6: Sentinel Team Will Require “Some Time Before We’re Ready to Share More”

"It feels great to finally reveal the name and location with you," says Bethesda, as development "continues" o...

Final Fantasy 7 Revelation Director Says Remake Was the Toughest Entry to Develop

Final Fantasy 7 Revelation Director Says Remake Was the Toughest Entry to Develop

Naoki Hamaguchi noted that, while Rebirth and Revelation are bigger, Remake had to be built up from nothing, w...