Quoting John Carmack, Hallock talks about how hardware standardization will benefit devs in the long run.
How does the PS4 improve the characters' uniqueness?
Creative director Jean Guesdon talks about the procedurally generated Caribbean.
Creative director Jonathan Morin talks about playing Watch Dogs in different ways.
Executive producer Mark Rubin talks about how the next generation will be easier to develop for.
Techland Vancouver will be focused on developing the upcoming survival horror game.
Activision senior producer Yale Miller talks about how the customization options made female soldiers a natural decision.
The next step in internet-television relations
Yes, it's as region free as the PS4, now stop worrying about it.
The first person sneaker finally gets a launch date.
CEO Stewart Gilray also talks about the benefits of the Unity engine.
That's how Garrett rolls.
Executive producer Mark Rubin talks about the new audio engine.
Check out what you can expect with the game's special edition packages.
Moving the release date back allowed for the inclusion of Elves and Dwarves.
Regardless, Deep Silver is still excited in what the PS4 and Xbox One have to offer.
Will this be another PS4 exclusive?
It's one of those indie games that completely catch you by surprise in how great they look.
However, once you transfer to the next generation, there's no going back.