Smektala referred to the relationship between the Dying Light franchise and guns as being "complicated" right from the start.
Franchise director Tymon Smektala said that Techland wants to ensure that it has choices for the canon of Dying Light for the future.
The development team is taking an additional four weeks to polish the title and will have a playable demo at Gamescom next month.
“I get my money's worth out of the investment, but it's not by completing the game," said Tymon Smektala about longer games.
Tymon Smektala spoke about how the studio wants to focus on offering fun gameplay instead of asking questions about morality.
"I think we are very competitive compared to basically anything that's there on the market," says franchise director Tymon Smektala.
Check out what Castor Woods looked like in the past and explore its presently zombie-filled corners and crevices ahead of launch.
The studio's fantasy action RPG has also reportedly been cancelled, having faced issues with leadership and Unreal Engine.
In its statement, while Techland didn't confirm its cancelled projects, it did mention that none of its developers had been laid off.
According to franchise director Tymon Smektala, there will be a bigger focus on exploring the ultimate fate of protagonist Kyle Crane.
In an interview, Tymon Smektala spoke about how open-world games aren't necessarily fun because of the size of their worlds.
Dying Light's franchise director of Techland spoke about how it tried to make the sequel "too accessible" to reach a wider audience.
Physics-based rendering, increased environmental texture quality, a remastered soundtrack, and more await owners of the original.
The trailer gives us a look at the former tourist town of Castor Woods, as well as its surrounding areas an the national park.
Techland's Tymon Smektala also says the team can't mess up "the depiction of the main character" because "our fans would kill us for that."
Franchise director Tymon Smektała spoke about wanting to change how it makes games to avoid taking seven years to develop sequels.
The franchise director also spoke about how the studio seemingly lost its way with Dying Light when it came to making its first sequel.
Players can utilize Survivor Sense to detect Volatiles and distinguish different types of enemies while venturing through Castor Woods.
Kyle Crane is back and seeking vengeance on those who experimented on him. More details and gameplay will be revealed later today.
Kyle Crane returns in the standalone adventure, set 13 years after the events of Dying Light: The Following in a new location.