With open world games getting bigger and prettier, what contributes to "true" freedom in their gameplay?
Whether it's creative consequences or market expectations, why are end-game systems so important in today's industry?
CD Projekt RED CEO also briefly discusses a second project currently in development.
At last, and nothing broke this time either!
PS4 Witchers might be in luck...
Need a break from Monster Hunter? There are plenty of awesome games to hunt giant beasts/machines in.
Just fix it already, please...
Divinity: Original Sin 2, Little Nightmares, Owlboy and many more are on sale.
Players have reported an issue after the latest patch where objects pop in front of the player.
Things aren't always the same, especially with the screenshots for these games.
Minor visual improvements, stability improvements and more included with patch.
Expect a congregation of freaks and monstrosities in these games.
CD Projekt RED discusses the challenges of bringing Geralt into a fighting game.
Don’t worry, it’s still on the way.
The Xbox One version of the game was the lowest selling.
The Butcher of Blaviken joins the battle against the likes of Mitsurugi and Nightmare.
The force is strong with Vesemir.
It's no Dark Souls but The Witcher series has its share of tough cookies to fight.
Xbox One X patch also adds ambient occlusion, texture filtering and higher resolution textures.
It sounds like things really are chaotic at the studio...