Tom Clancy’s The Division
The initial design of The Division looked pretty darn cool, with more emphasis on survival, seamless open world and PvP design, and gorgeous details. Plus Brooklyn was an actual city and not just a tutorial section. Unfortunately, The Division suffered downgrades texture details, weather details, alpha effects, environmental object textures and so on. This was most likely to account for the game’s shared world, online nature and to ensure smooth performance. Perhaps more intriguing is how the gameplay changed, shifting more towards being a looter shooter with a dedicated zone for PvEvP.















